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author | _AG <gennariarmando@outlook.com> | 2019-06-17 02:10:55 +0200 |
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committer | _AG <gennariarmando@outlook.com> | 2019-06-17 02:11:30 +0200 |
commit | f299e9ebd51cc26d30a40ee5edff7ddf2968b2ec (patch) | |
tree | cc2c85e0ccf486546de22074639d0e8fbe032f65 /README.md | |
parent | d92c9085dacbf35c04da05d2d8a2bc3b2fee40c6 (diff) |
Update HUD stuff, bug and format fixes.
Added environment variables to premake5.lua.
Update README.md
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -177,3 +177,10 @@ but here are some observations: * do *not* use `dw` for `DWORD` or so, we're not programming win32 * Generally, try to make the code look as if R* could have written it + +# Environment Variables +Here you can find a list of variables that you might need to set in windows: +``` +"GTA_III_RE_DIR" * path to "gta3_re" game folder usually where this plugin run. +"GTA_III_DIR)" * path to "GTAIII" game folder. +``` |