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authorwithmorten <morten.with@gmail.com>2021-01-10 20:31:26 +0100
committerSergeanur <s.anureev@yandex.ua>2021-01-12 12:43:42 +0200
commit75367e714adf33dd5d0e046f86917ef8994c6c54 (patch)
treed1b57103ddb47984fc73d7af7440d45601b43398 /premake5.lua
parent7e888a6379247d1c0be055eb27626c9bb53590d2 (diff)
premake: add startrpoject; add lto option; fix copying of binary to gamedir; update premake5.exe
# Conflicts: # premake5.lua
Diffstat (limited to 'premake5.lua')
-rw-r--r--premake5.lua13
1 files changed, 11 insertions, 2 deletions
diff --git a/premake5.lua b/premake5.lua
index 9796b8a9..e62ad6be 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -34,6 +34,11 @@ newoption {
description = "Build with opus"
}
+newoption {
+ trigger = "lto",
+ description = "Use link time optimization"
+}
+
if(_OPTIONS["with-librw"]) then
Librw = "vendor/librw"
else
@@ -61,6 +66,7 @@ end
workspace "reVC"
language "C++"
configurations { "Debug", "Release" }
+ startproject "reVC"
location "build"
symbols "Full"
staticruntime "off"
@@ -109,7 +115,10 @@ workspace "reVC"
filter "configurations:Release"
defines { "NDEBUG" }
- optimize "On"
+ optimize "Speed"
+ if(_OPTIONS["lto"]) then
+ flags { "LinkTimeOptimization" }
+ end
filter { "platforms:win*" }
system "windows"
@@ -167,7 +176,7 @@ workspace "reVC"
scriptspath = scriptspath or ""
if (gamepath) then
postbuildcommands {
- '{COPY} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"'
+ '{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"'
}
debugdir (gamepath)
if (exepath) then