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authorSergeanur <s.anureev@yandex.ua>2021-09-01 08:09:33 +0300
committerSergeanur <s.anureev@yandex.ua>2021-09-01 08:09:33 +0300
commit1c426fdff119314ff9c7d3b74450c8e0789a87e5 (patch)
tree98662ed31efa43a75d3b728fc79cc5b81d5368e9 /src/audio/AudioManager.h
parentbcdeb710703c5022b8674a6791a945be251f73a2 (diff)
Audio: some PS2 code
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r--src/audio/AudioManager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 24eaab2a..fd9c7aa7 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -319,7 +319,7 @@ public:
void ClearActiveSamples();
void GenerateIntegerRandomNumberTable(); // inlined on PS2
#ifdef GTA_PS2
- void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
+ bool8 LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
#endif
#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well