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author | Sergeanur <s.anureev@yandex.ua> | 2021-09-01 08:09:33 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-09-01 08:09:33 +0300 |
commit | 1c426fdff119314ff9c7d3b74450c8e0789a87e5 (patch) | |
tree | 98662ed31efa43a75d3b728fc79cc5b81d5368e9 /src/audio/AudioManager.h | |
parent | bcdeb710703c5022b8674a6791a945be251f73a2 (diff) |
Audio: some PS2 code
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 24eaab2a..fd9c7aa7 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -319,7 +319,7 @@ public: void ClearActiveSamples(); void GenerateIntegerRandomNumberTable(); // inlined on PS2 #ifdef GTA_PS2 - void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code + bool8 LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code #endif #ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well |