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authoreray orçunus <erayorcunus@gmail.com>2019-10-05 16:44:03 +0300
committereray orçunus <erayorcunus@gmail.com>2019-10-05 17:06:01 +0300
commitaa4e7ad5eb554b1219f7eaae53e5ddc0d4478dd9 (patch)
treead8198d43e156782930020c1e066f07812b9f45b /src/control/Darkel.h
parentcf0edb3eb79626a19d1c4c5984df4d884be7e3d0 (diff)
CDarkel, walkaround fix
Diffstat (limited to 'src/control/Darkel.h')
-rw-r--r--src/control/Darkel.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index 77a14bb8..0171cd2c 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -26,7 +26,7 @@ private:
static int8 &bNeedHeadShot;
static int8 &bProperKillFrenzy;
static eKillFrenzyStatus &Status;
- static int16 *RegisteredKills;
+ static uint16 (&RegisteredKills)[NUMDEFAULTMODELS];
static int32 &ModelToKill;
static int32 &ModelToKill2;
static int32 &ModelToKill3;
@@ -34,18 +34,18 @@ private:
static wchar *pStartMessage;
public:
- static int32 CalcFade(uint32 time, int32 min, uint32 max);
+ static uint8 CalcFade(uint32 time, uint32 min, uint32 max);
static void DrawMessages(void);
static bool FrenzyOnGoing();
static void Init();
- static int16 QueryModelsKilledByPlayer(int32 modelId);
- static eKillFrenzyStatus ReadStatus();
+ static uint16 QueryModelsKilledByPlayer(int32 modelId);
+ static uint16 ReadStatus();
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath();
- static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
+ static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void Update();
};