diff options
author | Sergeanur <s.anureev@yandex.ua> | 2021-05-10 02:34:21 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 21:32:43 +0300 |
commit | 6537dfe7f103161676a8850801383b0d63efd40e (patch) | |
tree | f5c7fc57cd126bfcdc27f17076d8c390efa5aa22 /src/core/Placeable.h | |
parent | f2b59f5097366af964c65824c1e2fd0779d07eed (diff) |
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
Diffstat (limited to 'src/core/Placeable.h')
-rw-r--r-- | src/core/Placeable.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/core/Placeable.h b/src/core/Placeable.h index 1d51f306..d5ad94c9 100644 --- a/src/core/Placeable.h +++ b/src/core/Placeable.h @@ -2,12 +2,13 @@ class CPlaceable { +protected: + CMatrix m_matrix; + public: // disable allocation static void *operator new(size_t); - CMatrix m_matrix; - CPlaceable(void); virtual ~CPlaceable(void); const CVector &GetPosition(void) { return m_matrix.GetPosition(); } @@ -21,6 +22,7 @@ public: CVector &GetForward(void) { return m_matrix.GetForward(); } CVector &GetUp(void) { return m_matrix.GetUp(); } CMatrix &GetMatrix(void) { return m_matrix; } + void SetMatrix(CMatrix &newMatrix) { m_matrix = newMatrix; } void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); } void SetHeading(float angle); void SetOrientation(float x, float y, float z){ |