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authorSergeanur <s.anureev@yandex.ua>2021-06-30 21:36:11 +0300
committerSergeanur <s.anureev@yandex.ua>2021-06-30 21:36:11 +0300
commita3964dfd4a6d84aded126f0314498b0da0aaf93a (patch)
treea9e14506e259998e4807fa80cee0f4f5e2db2fea /src/core/config.h
parent3383d8c6e7a807b88a703b4e1261fb8ba48f0096 (diff)
Pause radio when game is paused
Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 8424f6ef..a78aee22 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -399,6 +399,7 @@ enum Config {
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
+#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
#ifdef AUDIO_OPUS
#define AUDIO_OAL_USE_OPUS // enable support of opus files