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authoraap <aap@papnet.eu>2021-01-12 14:07:24 +0100
committeraap <aap@papnet.eu>2021-01-12 14:07:24 +0100
commit55320a03f14c473b0fff89585713d2ebd8feb92a (patch)
tree8f64328d62a3e9586f20e72928dc720db4400fc4 /src/extras/shaders/leedsVehicle_mobile.vert
parent9b2037419f96c6627cb5f2a6f9d127ef1dcdb9df (diff)
little cleanup of vehicle rendering
Diffstat (limited to 'src/extras/shaders/leedsVehicle_mobile.vert')
-rw-r--r--src/extras/shaders/leedsVehicle_mobile.vert2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/extras/shaders/leedsVehicle_mobile.vert b/src/extras/shaders/leedsVehicle_mobile.vert
index e18c2f02..b2123fa4 100644
--- a/src/extras/shaders/leedsVehicle_mobile.vert
+++ b/src/extras/shaders/leedsVehicle_mobile.vert
@@ -26,11 +26,9 @@ main(void)
v_color = in_color;
vec4 combinedAmbient = mix(u_emiss, u_amb, Normal.z);
-// v_color.rgb += u_ambLight.rgb*surfAmbient;
v_color.rgb += combinedAmbient.rgb*surfAmbient;
v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
v_lightingCont = max(0.5, (v_color.r + v_color.g + v_color.b) / 3.0);
-// v_color = clamp(v_color, 0.0, 1.0);
v_color *= u_matColor;
// for fresnel