diff options
author | aap <aap@papnet.eu> | 2021-01-12 14:07:24 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-12 14:07:24 +0100 |
commit | 55320a03f14c473b0fff89585713d2ebd8feb92a (patch) | |
tree | 8f64328d62a3e9586f20e72928dc720db4400fc4 /src/extras/shaders/leedsVehicle_mobile.vert | |
parent | 9b2037419f96c6627cb5f2a6f9d127ef1dcdb9df (diff) |
little cleanup of vehicle rendering
Diffstat (limited to 'src/extras/shaders/leedsVehicle_mobile.vert')
-rw-r--r-- | src/extras/shaders/leedsVehicle_mobile.vert | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/extras/shaders/leedsVehicle_mobile.vert b/src/extras/shaders/leedsVehicle_mobile.vert index e18c2f02..b2123fa4 100644 --- a/src/extras/shaders/leedsVehicle_mobile.vert +++ b/src/extras/shaders/leedsVehicle_mobile.vert @@ -26,11 +26,9 @@ main(void) v_color = in_color; vec4 combinedAmbient = mix(u_emiss, u_amb, Normal.z); -// v_color.rgb += u_ambLight.rgb*surfAmbient; v_color.rgb += combinedAmbient.rgb*surfAmbient; v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse; v_lightingCont = max(0.5, (v_color.r + v_color.g + v_color.b) / 3.0); -// v_color = clamp(v_color, 0.0, 1.0); v_color *= u_matColor; // for fresnel |