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authorSergeanur <s.anureev@yandex.ua>2021-08-11 09:36:58 +0300
committerSergeanur <s.anureev@yandex.ua>2021-08-11 09:36:58 +0300
commit2c79080e1b16cb794b33e24508c11ab4fc259b48 (patch)
tree9f602753c501bd1524179753beeb52771f43e924 /src/peds/Ped.cpp
parente042ba6f24aa39bd4b29b7abd0c3899680f3d235 (diff)
parent75f812cfcd08cddcd01cf58e9fa59d7844cb42c8 (diff)
Merge branch 'miami' into lcs
# Conflicts: # src/core/Radar.cpp # src/core/Radar.h
Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r--src/peds/Ped.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f0c1c4fb..5bfa0602 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2204,7 +2204,7 @@ CPed::ProcessControl(void)
Say(SOUND_PED_DAMAGE);
}
- CColModel* collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel();
+ CColModel *collidingCol = CModelInfo::GetColModel(collidingVeh->m_modelIndex);
CVector colMinVec = collidingCol->boundingBox.min;
CVector colMaxVec = collidingCol->boundingBox.max;
@@ -2896,8 +2896,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
CColPoint intersectionPoint;
CColLine ourLine;
- CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
- CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
+ CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
+ CColModel *hisCol = CModelInfo::GetColModel(collidingEnt->GetModelIndex());
if (!bUsesCollision && !bJustCheckCollision)
return 0;
@@ -3414,7 +3414,7 @@ void
CPed::SetDirectionToWalkAroundObject(CEntity *obj)
{
float distLimitForTimer = 8.0f;
- CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
+ CColModel *objCol = CModelInfo::GetColModel(obj->GetModelIndex());
CVector objColMin = objCol->boundingBox.min;
CVector objColMax = objCol->boundingBox.max;
CVector objColCenter = (objColMin + objColMax) / 2.0f;
@@ -4963,7 +4963,7 @@ CPed::PreRender(void)
if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
bool doSplashUp = true;
- CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
+ CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
CVector speed = FindPlayerSpeed();
if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
@@ -9420,7 +9420,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
return;
CVector forward(0.09f * ped->GetForward() + ped->GetPosition());
- forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres[2].center.z + 0.35f;
+ forward.z += CModelInfo::GetColModel(ped->GetModelIndex())->spheres[2].center.z + 0.35f;
CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
if (!obstacle) {