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authorerorcun <erayorcunus@gmail.com>2020-04-19 16:56:39 +0300
committerGitHub <noreply@github.com>2020-04-19 16:56:39 +0300
commit0f07a323c9a0a97429c551808a38249a6b8ad1ff (patch)
tree563add6e54b45ac77ab863815a8750afed24bb1e /src/render
parentf9ed50e17813d2a6708a6516e18041c7482a7462 (diff)
parentbcc3a8b6c76ef5851af350ef4d839ef44d473f56 (diff)
Merge pull request #474 from Nick007J/master
Bug fixes, mostly replay; added RegisterReference for player ped pointer
Diffstat (limited to 'src/render')
-rw-r--r--src/render/Shadows.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 8685b93a..330f1b06 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -13,6 +13,9 @@
#include "Weather.h"
#include "ModelIndices.h"
#include "RenderBuffer.h"
+#ifdef FIX_BUGS
+#include "Replay.h"
+#endif
#include "PointLights.h"
#include "SpecialFX.h"
#include "Shadows.h"
@@ -1609,6 +1612,10 @@ CShadows::CalcPedShadowValues(CVector vecLightDir,
void
CShadows::RenderExtraPlayerShadows(void)
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
if ( CTimeCycle::GetLightShadowStrength() != 0 )
{
CVehicle *pCar = FindPlayerVehicle();