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authoraap <aap@papnet.eu>2020-12-01 17:42:18 +0100
committeraap <aap@papnet.eu>2020-12-01 17:42:18 +0100
commit83bbb631d1105502fb3c5b3af90578226ba35583 (patch)
treef317568c6c19250fa29b41ac0d2a99003f4cc169 /src/rw/MemoryHeap.cpp
parentb8bc54640d80db3d0c0a6392a0858d83a09e8304 (diff)
some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
Diffstat (limited to 'src/rw/MemoryHeap.cpp')
-rw-r--r--src/rw/MemoryHeap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rw/MemoryHeap.cpp b/src/rw/MemoryHeap.cpp
index 0b333ce1..469262d3 100644
--- a/src/rw/MemoryHeap.cpp
+++ b/src/rw/MemoryHeap.cpp
@@ -187,7 +187,7 @@ CMemoryHeap::Malloc(uint32 size)
void *mem = Malloc(size);
if (removeCollision) {
CTimer::Stop();
- // different on PS2
+ // TODO: different on PS2
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
removeCollision = false;
CTimer::Update();