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authoraap <aap@papnet.eu>2020-05-05 13:02:42 +0200
committeraap <aap@papnet.eu>2020-05-05 13:02:42 +0200
commitb44df26d3ea5fcdaf6d954016303f358d2c64b79 (patch)
tree2921c2c0e2883117f4ce9cec73865c1701f32cec /src/save
parent84c9484e55874c57c1c017cb2394e0c6b2f32303 (diff)
implemented most of streamed collisions and big buildings
Diffstat (limited to 'src/save')
-rw-r--r--src/save/GenericGameStorage.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index bb074042..c22a060c 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -543,11 +543,13 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+#ifndef MIAMI
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
+#endif
if (CloseFile(file)) {
return true;