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authorSergeanur <s.anureev@yandex.ua>2020-07-09 19:18:42 +0300
committerSergeanur <s.anureev@yandex.ua>2020-07-09 19:18:42 +0300
commitcf69f22a0ce5b808a4d945a5cef1d9d4c51c0b5c (patch)
treef8a4337f1394c0c55b1be4e8ee62e49e713ba1c7 /src/save
parent1cea84d2b1673bfd86e1698c27c381e1488c77cf (diff)
Remove island loading
Diffstat (limited to 'src/save')
-rw-r--r--src/save/GenericGameStorage.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index eff0f2ff..1ac17982 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -562,14 +562,17 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x);
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y);
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
+#ifndef NO_ISLAND_LOADING
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+#endif
CCollision::SortOutCollisionAfterLoad();
+#ifndef NO_ISLAND_LOADING
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
-
+#endif
if (CloseFile(file)) {
return true;
} else {