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author | eray orçunus <erayorcunus@gmail.com> | 2020-04-18 21:28:49 +0300 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-04-18 21:30:03 +0300 |
commit | 2f63e5e751dc268a6778e076098320dac9a03699 (patch) | |
tree | 7cb8524b094145f205bbf6585fa1ca31b8be2f98 /src/vehicles/Vehicle.cpp | |
parent | 522d14814f58e8a8ed9445c9c1a213aa9ca2cad2 (diff) |
Vc ped ports and Frontend fixes
Diffstat (limited to 'src/vehicles/Vehicle.cpp')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 48c836f8..bc47b486 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -787,6 +787,10 @@ CVehicle::CanPedExitCar(void) { CVector up = GetUp(); if(up.z > 0.1f || up.z < -0.1f){ +#ifdef VC_PED_PORTS + if (IsBoat()) + return true; +#endif // can't exit when car is moving too fast if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f) return false; |