diff options
author | Sergeanur <s.anureev@yandex.ua> | 2021-07-26 08:28:01 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-26 08:28:01 +0300 |
commit | cafc0f3c10343b89f5cc555c0ef975a65e775cae (patch) | |
tree | 86fb77a261eb84e845380634d6b830b839c1e61b /src | |
parent | 6a94299eac3357ca4d1d13648df625b4a9d286fb (diff) |
Fix ridiculously accurate bullets when you shoot behind with enabled free camera
Diffstat (limited to 'src')
-rw-r--r-- | src/weapons/Weapon.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 6f0e9094..6eab1a65 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -592,6 +592,16 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) { CVector src, trgt; TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt); +#ifdef FREE_CAM + CPed *shooterPed = (CPed *)shooter; + if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { + trgt.x = info->m_fRange; + trgt.y = 0.0f; + trgt.z = 0.0f; + + shooterPed->TransformToNode(trgt, PED_HANDR); + } +#endif #ifdef FIX_BUGS // fix muzzleflash rotation |