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authorSergeanur <s.anureev@yandex.ua>2021-07-26 08:28:01 +0300
committerSergeanur <s.anureev@yandex.ua>2021-07-26 08:28:01 +0300
commitcafc0f3c10343b89f5cc555c0ef975a65e775cae (patch)
tree86fb77a261eb84e845380634d6b830b839c1e61b /src
parent6a94299eac3357ca4d1d13648df625b4a9d286fb (diff)
Fix ridiculously accurate bullets when you shoot behind with enabled free camera
Diffstat (limited to 'src')
-rw-r--r--src/weapons/Weapon.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 6f0e9094..6eab1a65 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -592,6 +592,16 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
{
CVector src, trgt;
TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt);
+#ifdef FREE_CAM
+ CPed *shooterPed = (CPed *)shooter;
+ if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) {
+ trgt.x = info->m_fRange;
+ trgt.y = 0.0f;
+ trgt.z = 0.0f;
+
+ shooterPed->TransformToNode(trgt, PED_HANDR);
+ }
+#endif
#ifdef FIX_BUGS
// fix muzzleflash rotation