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-rw-r--r--src/control/Garages.h55
1 files changed, 44 insertions, 11 deletions
diff --git a/src/control/Garages.h b/src/control/Garages.h
index c3542d27..eb2c3e18 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -15,6 +15,7 @@ enum eGarageState
GS_OPENEDCONTAINSCAR,
GS_CLOSEDCONTAINSCAR,
GS_AFTERDROPOFF,
+ GS_WAITINGFORCAR
};
enum eGarageType
@@ -31,7 +32,7 @@ enum eGarageType
GARAGE_COLLECTCARS_2,
GARAGE_COLLECTCARS_3,
GARAGE_FORCARTOCOMEOUTOF,
- GARAGE_60SECONDS,
+ GARAGE_CRATE_GARAGE,
GARAGE_CRUSHER,
GARAGE_MISSION_KEEPCAR,
GARAGE_FOR_SCRIPT_TO_OPEN,
@@ -58,19 +59,34 @@ enum
{
TOTAL_COLLECTCARS_GARAGES = 4,
TOTAL_HIDEOUT_GARAGES = 12,
- TOTAL_COLLECTCARS_CARS = 6
+ TOTAL_COLLECTCARS_CARS = 16
};
class CStoredCar
{
+ enum {
+ FLAG_BULLETPROOF = 0x1,
+ FLAG_FIREPROOF = 0x2,
+ FLAG_EXPLOSIONPROOF = 0x4,
+ FLAG_COLLISIONPROOF = 0x8,
+ FLAG_MELEEPROOF = 0x10,
+ FLAG_TIRES_INVULNERABLE = 0x20,
+ FLAG_STRONG = 0x40,
+ FLAG_HEAVY = 0x80,
+ FLAG_PERMANENT_COLOUR = 0x100,
+ FLAG_BOMB = 0x200,
+ FLAG_NOT_DAMAGED_UPSIDEDOWN = 0x400,
+ FLAG_REWARD_VEHICLE = 0x8000
+ };
int32 m_nModelIndex;
- CVector m_vecPos;
- CVector m_vecAngle;
- int32 m_bBulletproof : 1;
- int32 m_bFireproof : 1;
- int32 m_bExplosionproof : 1;
- int32 m_bCollisionproof : 1;
- int32 m_bMeleeproof : 1;
+ float m_fPosX;
+ float m_fPosY;
+ float m_fPosZ;
+ float m_fForwardX;
+ float m_fForwardY;
+ float m_fForwardZ;
+ float m_fTractionMultiplier;
+ int32 m_nFlags;
int8 m_nPrimaryColor;
int8 m_nSecondaryColor;
int8 m_nRadioStation;
@@ -81,7 +97,6 @@ public:
void Init() { m_nModelIndex = 0; }
void Clear() { m_nModelIndex = 0; }
bool HasCar() { return m_nModelIndex != 0; }
- const CStoredCar &operator=(const CStoredCar& other);
void StoreCar(CVehicle*);
CVehicle* RestoreCar();
};
@@ -121,6 +136,8 @@ public:
float m_fSupX;
float m_fInfY;
float m_fSupY;
+ uint32 m_nTimeCrusherCraneActivated;
+ CVehicle* m_pSSTargetCar;
float m_fDoorPos;
float m_fDoorHeight;
float m_fDoor1X;
@@ -133,6 +150,19 @@ public:
uint8 m_bCollectedCarsState;
CVehicle *m_pTarget;
CStoredCar m_sStoredCar; // not needed
+#ifdef GTA_NETWORK
+ void* m_pSSVehicle; // some multiplayer vehicle structure, +104 == GetVehiclePointer
+ bool m_bSSGarageAcceptedVehicle;
+#endif
+ bool m_bInitialized;
+#ifdef GTA_NETWORK
+ uint8 m_nSSGarageState;
+ bool m_bSSGarageStateChanging;
+#endif
+ uint32 field_F0;
+ bool m_bLocked;
+ uint32 field_F8;
+ uint32 field_FC;
void OpenThisGarage();
void CloseThisGarage();
@@ -219,6 +249,7 @@ public:
static CGarage aGarages[NUM_GARAGES];
static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
static bool bCamShouldBeOutisde;
+ static uint8 CrusherRewardMultiplier;
static void Init(void);
#ifndef PS2
@@ -297,6 +328,8 @@ public:
}
static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
- static void SetupAnyGaragesForThisIsland(void) {} // TODO(LCS)
+ static bool InitDoorGubbins(uint32, uint8);
+ static void SetupAnyGaragesForThisIsland(void);
+ static void LockGarage(int16, bool);
};