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-rw-r--r--src/save/GenericGameStorage.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index dec84c9e..c42ae738 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -1176,13 +1176,20 @@ void DisplaySaveResult(int unk, char* name)
bool SaveGameForPause(int type)
{
- if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds())
+ if (AllowMissionReplay != 0 && AllowMissionReplay != 7) {
+ debug("SaveGameForPause failed during AllowMissionReplay %d", AllowMissionReplay);
return false;
+ }
+ if (type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds()) {
+ debug("SaveGameForPause failed WaitForSave");
+ return false;
+ }
WaitForSave = 0;
- if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') {
+ if (gGameState != GS_PLAYING_GAME || (CTheScripts::bAlreadyRunningAMissionScript && type != 5)) {
DisplaySaveResult(3, CStats::LastMissionPassedName);
return false;
}
+ debug("SaveGameForPause ******************************** %s doSave %d", CStats::LastMissionPassedName, !CTheScripts::bAlreadyRunningAMissionScript);
IsQuickSave = type;
MissionStartTime = 0;
int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT);