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* Fixes from mastermiamiSergeanur2021-09-026-57/+80
* Audio: small refactoringSergeanur2021-09-021-29/+30
* Fix heli soundSergeanur2021-09-021-3/+2
* Audio: add separate buffer for player comments like on PS2 to fix overflow, a...Sergeanur2021-09-017-8/+197
* replace ugly else if with switchFire-Head2021-08-301-53/+48
* Audio: ps2 code ifdefSergeanur2021-08-302-7/+11
* Fix Squalo render out polySergeanur2021-08-291-2/+2
* Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur2021-08-2912-3257/+3378
* fixNikolay2021-08-281-1/+1
* fix debug teleportNikolay Korolev2021-08-261-8/+9
* Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2021-08-262-3/+17
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| * Fix acceleration sound on exiting the vehicleSergeanur2021-08-261-0/+4
| * Fix reflections with audio time scaleSergeanur2021-08-261-3/+13
* | fixed debug teleportNikolay Korolev2021-08-262-3/+5
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* keep noinline only for broken vs versionsNikolay Korolev2021-08-261-0/+2
* Refactor cPedCommentsSergeanur2021-08-254-49/+49
* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-258-192/+189
* Audio: fix PS2 ifdefsSergeanur2021-08-242-1/+3
* Merge branch 'master' into miamiSergeanur2021-08-241-1/+1
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| * Audio enhancements:Sergeanur2021-08-245-48/+164
| * Adjust plane free cam values for sparks to be visible in Dodoerorcun2021-08-231-1/+1
| * Make ped comments update position and volumeSergeanur2021-08-234-74/+108
| * Add forgotten bit from X11 detectionerorcun2021-08-221-1/+1
| * Fix an original bug about entering boat sometimes takes 2 key presserorcun2021-08-211-12/+8
| * Fix map teleport Z coordinateerorcun2021-08-211-1/+1
| * VC bitserorcun2021-08-212-0/+32
| * Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...Sergeanur2021-08-214-133/+141
| * fixNikolay Korolev2021-08-201-2/+2
| * small refactoringNikolay Korolev2021-08-201-8/+10
| * A few small audio changesSergeanur2021-08-202-7/+7
| * Audio refactoring:Sergeanur2021-08-205-788/+828
| * CAutomobile fixesaap2021-08-201-23/+24
| * update librwwithmorten2021-08-191-0/+0
| * Audio: ifdef more things that aren't on ps2Sergeanur2021-08-183-2/+27
| * Fix acceleration sound playing when exiting the vehicleSergeanur2021-08-181-1/+1
| * One more type fixSergeanur2021-08-181-2/+2
| * More type fixes in audioSergeanur2021-08-184-23/+23
| * update librwaap2021-08-171-0/+0
| * fix opengl; update librwaap2021-08-172-2/+2
| * Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-1711-211/+313
| * Remove FIX_BUGS that wasn't neededSergeanur2021-08-171-4/+0
| * Auto-detect X11 dependencyerorcun2021-08-169-8/+501
| * Fix impossible bullets & turn speed on heavy gunserorcun2021-08-165-24/+117
| * Switch PR & remove X11 part from CMakeListserorcun2021-08-1637-22/+470
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| | * Use svcGetInfo definitions from libnxAdrian Graber2021-07-131-1/+1
| | * Save current usable memory for Switch applicationAdrian Graber2021-07-131-2/+3
| | * Finish cmake stuff for Switch buildAdrian Graber2021-07-133-28/+43
| | * Move assets to dedicated folder and redefine GLFW mappings for SwitchAdrian Graber2021-07-136-2/+27
| | * Add Switch controller asset and configurationAdrian Graber2021-07-1320-2/+58
| | * Fix WINDOWS -> WIN32 on cmakeAdrian Graber2021-07-131-1/+1