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* render -> renderer (original name)Sergeanur2021-07-181-2/+2
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* fix premakewithmorten2021-07-121-3/+3
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* Vanilla config for Windows and win-x86 onlywithmorten2021-07-121-4/+5
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* Fix Mac M1 premakeerorcun2021-07-031-7/+33
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* premake: add no-full-paths option for CI builds, rename lto to with-ltowithmorten2021-07-031-3/+12
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* fix tabs in premakewithmorten2021-06-261-26/+26
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* add no-git-hash option to premakewithmorten2021-06-251-3/+20
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* Get keyboard input from X11 on Linuxerorcun2021-02-191-2/+2
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* update librw; get rid of glewaap2021-02-171-18/+6
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* Fix sha1 on premake linuxerorcun2021-02-121-1/+1
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* Cmake version for hashFilip Gawin2021-02-121-0/+1
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* Remove version text, add toggleable debug info(with commit hash!)erorcun2021-02-121-416/+420
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* startproject now depends on librwwithmorten2021-02-101-0/+4
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* reduce warnings in msvc librw buildwithmorten2021-02-031-0/+1
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* add Vanilla config to premake and premake CIwithmorten2021-01-261-2/+5
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* small premake fixwithmorten2021-01-221-2/+0
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* remove scriptspath from premakewithmorten2021-01-131-5/+3
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* premake: add startrpoject; add lto option; fix copying of binary to gamedir; ↵withmorten2021-01-121-2/+11
| | | | | | | update premake5.exe # Conflicts: # premake5.lua
* Remove fastmath from premake's configFilip Gawin2021-01-061-4/+0
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* Move mss dummy headers into vendorFilip Gawin2020-12-291-2/+2
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* buildings directorySergeanur2020-12-201-0/+2
| | | | | # Conflicts: # premake5.lua
* Merge pull request #825 from aap/miamiaap2020-11-221-1/+4
|\ | | | | neo screen droplets
| * neo screen dropletsaap2020-11-191-1/+4
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* | Add non-amd64 architectures for bsdGreg V2020-11-181-1/+4
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* Make collision code placement more like original (+ small fixes)Sergeanur2020-11-161-0/+2
| | | | | | | | # Conflicts: # premake5.lua # src/CMakeLists.txt # src/collision/Collision.cpp # src/core/Collision.h
* Merge pull request #795 from withmorten/masteraap2020-11-051-1/+22
| | | | | | | enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds # Conflicts: # premake5.lua # src/core/config.h
* Add option to enable asanFilip Gawin2020-10-281-0/+10
| | | | | # Conflicts: # premake5.lua
* Radar, WaterCannon, win/glfw skelseray orçunus2020-10-171-3/+1
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* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-10-111-1/+1
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # gamefiles/TEXT/american.gxt # premake5.lua # src/audio/MusicManager.cpp # src/control/Darkel.cpp # src/control/Script.cpp # src/core/FileLoader.cpp # src/core/Frontend.cpp # src/core/Game.cpp # src/core/Streaming.cpp # src/core/config.h # src/core/re3.cpp # src/extras/frontendoption.cpp # src/extras/frontendoption.h # src/render/Hud.cpp # src/skel/glfw/glfw.cpp # src/vehicles/CarGen.cpp # src/vehicles/Vehicle.cpp # src/weapons/WeaponInfo.cpp # utils/gxt/american.txt
| * premake5: Place macosx-amd64 after arm64Andrew Udvare2020-10-011-1/+1
| | | | | | | | Fixes xcode4 project from Premake getting the wrong target (for now).
| * macOS support; thanks to @MrYadroAndrew Udvare2020-09-301-0/+35
| | | | | | | | | | | | This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
| * Add target arm64Filip Gawin2020-09-271-326/+329
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* | premake5: Place macosx-amd64 after arm64Andrew Udvare2020-10-081-1/+1
| | | | | | | | Fixes xcode4 project from Premake getting the wrong target (for now).
* | macOS support; thanks to @MrYadroAndrew Udvare2020-10-081-1/+37
| | | | | | | | | | | | This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
* | Add target arm64Filip Gawin2020-09-301-0/+3
| | | | | | | | | | # Conflicts: # premake5.lua
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-141-25/+24
|\| | | | | | | | | # Conflicts: # librw
| * Move stuff to vendorSergeanur2020-08-141-25/+24
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-101-0/+21
|\| | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/render/Coronas.cpp # src/render/Timecycle.cpp # src/render/Timecycle.h
| * fixed line formattingBlingu2020-08-081-306/+327
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| * Update premake5.luablingu2020-08-081-20/+0
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| * Update premake5.luablingu2020-08-051-1/+1
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| * added partial bsd support (FreeBSD)blingu2020-08-051-306/+326
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* | Merge branch 'master' into miamiSergeanur2020-08-021-8/+35
|\| | | | | | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # sdk/rwsdk/include/d3d8/baaplylt.c # sdk/rwsdk/include/d3d8/rpstereo.h # sdk/rwsdk/include/d3d8/rpstereo.rpe # sdk/rwsdk/include/d3d8/rtintel.h # sdk/rwsdk/include/d3d8/rtintel.rpe # src/audio/oal/stream.cpp
| * Move sdk and eaxSergeanur2020-08-021-10/+10
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| * Merge branch 'master' of https://github.com/GTAmodding/re3 into erorcuneray orçunus2020-07-291-0/+27
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| | * more fixSergeanur2020-07-291-1/+1
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| | * premake fixSergeanur2020-07-291-4/+5
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| | * Merge pull request #587 from Sergeanur/opusSergeanur2020-07-291-3/+29
| | |\ | | | | | | | | OPUS support for OpenAL
| | | * Merge branch 'master' into opusSergeanur2020-05-241-2/+0
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| | | * | CleanupSergeanur2020-05-241-0/+1
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