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re3
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Fully reversed source code for GTA III (master branch) and GTA VC (miami branch)
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path:
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/
src
/
audio
/
AudioLogic.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Audio: ifdef more things that aren't on ps2
Sergeanur
2021-08-18
1
-2
/
+18
*
Fix acceleration sound playing when exiting the vehicle
Sergeanur
2021-08-18
1
-1
/
+1
*
More type fixes in audio
Sergeanur
2021-08-18
1
-1
/
+1
*
Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity
Sergeanur
2021-08-17
1
-169
/
+223
*
Remove FIX_BUGS that wasn't needed
Sergeanur
2021-08-17
1
-4
/
+0
*
Fix ped comments playing at full volume behind the wall
Sergeanur
2021-08-16
1
-5
/
+12
*
Make UpdateReflections a bit more binary exact + small code changes to sync w...
Sergeanur
2021-08-16
1
-2
/
+2
*
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...
Sergeanur
2021-08-15
1
-230
/
+234
*
Sync fixes from miami
Sergeanur
2021-08-12
1
-1
/
+1
*
Put more things under ifdef
Sergeanur
2021-08-12
1
-78
/
+85
*
Add define to enable/disable external 3d audio simulation
Sergeanur
2021-08-12
1
-0
/
+9
*
Fix unset emitting volume for sawmill
Sergeanur
2021-08-11
1
-0
/
+3
*
Fix unset emitting volume for moan sound
Sergeanur
2021-08-11
1
-0
/
+3
*
Audio changes:
Sergeanur
2021-07-26
1
-333
/
+330
*
rename clamp macro to Clamp to fix compilation with g++11
withmorten
2021-06-28
1
-2
/
+2
*
Revert "Use PS2-y global names on SampMan"
erorcun
2021-06-27
1
-61
/
+61
*
Use PS2-y global names on SampMan
erorcun
2021-06-27
1
-61
/
+61
*
Fix use of enum in ped comment banks switch
Sergeanur
2021-06-24
1
-5
/
+5
*
Add macros to set sample loop offsets
Sergeanur
2021-06-24
1
-156
/
+80
*
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
1
-21
/
+23
*
This means sound should be panned right, not volume
Sergeanur
2021-06-24
1
-2
/
+2
*
Fix cAudioManager::SetupJumboFlySound
Sergeanur
2021-06-24
1
-6
/
+7
*
Use bool8 in audio code
Sergeanur
2021-06-24
1
-572
/
+572
*
MusicManager fixes
erorcun
2021-02-03
1
-1
/
+1
*
make building with Codewarrior 7 possible
withmorten
2021-01-21
1
-2
/
+2
*
Use original names
Sergeanur
2021-01-08
1
-1
/
+1
*
More audio fix
Sergeanur
2021-01-05
1
-25
/
+25
*
Audio fixes
Sergeanur
2021-01-05
1
-74
/
+74
*
cVehicleParams ctor
Sergeanur
2020-12-25
1
-4
/
+3
*
Use intensity in ProcessBoatEngine
Sergeanur
2020-12-25
1
-4
/
+4
*
cAudioManager::ProcessBoatEngine fixes
Sergeanur
2020-12-25
1
-4
/
+4
*
cPedParams fixes
Sergeanur
2020-12-25
1
-49
/
+26
*
Fix cAudioManager::ProcessSpecial
Sergeanur
2020-12-25
1
-2
/
+1
*
Small type use fixes
Sergeanur
2020-12-25
1
-9
/
+9
*
int8 enums fixed
withmorten
2020-12-07
1
-1
/
+1
*
uint8 enums fixed
withmorten
2020-12-07
1
-2
/
+2
*
More audio fix
Sergeanur
2020-11-22
1
-27
/
+27
*
Audio fixes
Sergeanur
2020-11-22
1
-210
/
+35
*
easy way to safe few petaseconds
Roman Masanin
2020-11-08
1
-0
/
+8
*
return bad code, becouse no one knows what to do with it
Roman Masanin
2020-11-08
1
-2
/
+2
*
pointers to referencies too
Roman Masanin
2020-11-08
1
-195
/
+195
*
Merge branch 'master' of https://github.com/GTAmodding/re3
Roman Masanin
2020-11-08
1
-398
/
+398
|
\
|
*
Fix cAudioManager::GetPhrase
Sergeanur
2020-11-07
1
-398
/
+398
*
|
some "optimizations". same like I did in VC
Roman Masanin
2020-11-01
1
-3
/
+5
|
/
*
Merge branch 'master' of github.com:GTAmodding/re3 into master
Filip Gawin
2020-10-18
1
-8
/
+20
|
\
|
*
ProcessWaterCannon bug and refractoring (#773)
Roman Masanin
2020-10-17
1
-8
/
+20
*
|
Add missing breaks in AudioLogic.cpp
Filip Gawin
2020-10-18
1
-52
/
+23
|
/
*
Fix arg types
Sergeanur
2020-09-28
1
-2
/
+2
*
Renaming audio enum entries to something more like original
Sergeanur
2020-09-19
1
-347
/
+347
*
changed a sound enum
aap
2020-08-20
1
-56
/
+56
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