aboutsummaryrefslogtreecommitdiffstats
path: root/src/audio/AudioLogic.cpp
Commit message (Expand)AuthorAgeFilesLines
* Audio refactoring:Sergeanur2021-08-201-664/+667
* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-181-2/+18
* Fix acceleration sound playing when exiting the vehicleSergeanur2021-08-181-1/+1
* More type fixes in audioSergeanur2021-08-181-1/+1
* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-171-169/+223
* Remove FIX_BUGS that wasn't neededSergeanur2021-08-171-4/+0
* Fix ped comments playing at full volume behind the wallSergeanur2021-08-161-5/+12
* Make UpdateReflections a bit more binary exact + small code changes to sync w...Sergeanur2021-08-161-2/+2
* Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...Sergeanur2021-08-151-230/+234
* Sync fixes from miamiSergeanur2021-08-121-1/+1
* Put more things under ifdefSergeanur2021-08-121-78/+85
* Add define to enable/disable external 3d audio simulationSergeanur2021-08-121-0/+9
* Fix unset emitting volume for sawmillSergeanur2021-08-111-0/+3
* Fix unset emitting volume for moan soundSergeanur2021-08-111-0/+3
* Audio changes:Sergeanur2021-07-261-333/+330
* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-2/+2
* Revert "Use PS2-y global names on SampMan"erorcun2021-06-271-61/+61
* Use PS2-y global names on SampManerorcun2021-06-271-61/+61
* Fix use of enum in ped comment banks switchSergeanur2021-06-241-5/+5
* Add macros to set sample loop offsetsSergeanur2021-06-241-156/+80
* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-21/+23
* This means sound should be panned right, not volumeSergeanur2021-06-241-2/+2
* Fix cAudioManager::SetupJumboFlySoundSergeanur2021-06-241-6/+7
* Use bool8 in audio codeSergeanur2021-06-241-572/+572
* MusicManager fixeserorcun2021-02-031-1/+1
* make building with Codewarrior 7 possiblewithmorten2021-01-211-2/+2
* Use original namesSergeanur2021-01-081-1/+1
* More audio fixSergeanur2021-01-051-25/+25
* Audio fixesSergeanur2021-01-051-74/+74
* cVehicleParams ctorSergeanur2020-12-251-4/+3
* Use intensity in ProcessBoatEngineSergeanur2020-12-251-4/+4
* cAudioManager::ProcessBoatEngine fixesSergeanur2020-12-251-4/+4
* cPedParams fixesSergeanur2020-12-251-49/+26
* Fix cAudioManager::ProcessSpecialSergeanur2020-12-251-2/+1
* Small type use fixesSergeanur2020-12-251-9/+9
* int8 enums fixedwithmorten2020-12-071-1/+1
* uint8 enums fixedwithmorten2020-12-071-2/+2
* More audio fixSergeanur2020-11-221-27/+27
* Audio fixesSergeanur2020-11-221-210/+35
* easy way to safe few petasecondsRoman Masanin2020-11-081-0/+8
* return bad code, becouse no one knows what to do with itRoman Masanin2020-11-081-2/+2
* pointers to referencies tooRoman Masanin2020-11-081-195/+195
* Merge branch 'master' of https://github.com/GTAmodding/re3Roman Masanin2020-11-081-398/+398
|\
| * Fix cAudioManager::GetPhraseSergeanur2020-11-071-398/+398
* | some "optimizations". same like I did in VCRoman Masanin2020-11-011-3/+5
|/
* Merge branch 'master' of github.com:GTAmodding/re3 into masterFilip Gawin2020-10-181-8/+20
|\
| * ProcessWaterCannon bug and refractoring (#773)Roman Masanin2020-10-171-8/+20
* | Add missing breaks in AudioLogic.cppFilip Gawin2020-10-181-52/+23
|/
* Fix arg typesSergeanur2020-09-281-2/+2
* Renaming audio enum entries to something more like originalSergeanur2020-09-191-347/+347