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Fully reversed source code for GTA III (master branch) and GTA VC (miami branch)
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src
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audio
/
AudioManager.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Fix reflection counter
Sergeanur
2021-09-02
1
-1
/
+2
*
Audio: small refactoring
Sergeanur
2021-09-02
1
-25
/
+25
*
Audio: a bit more PS2 changes
Sergeanur
2021-09-02
1
-0
/
+4
*
Audio: some PS2 code
Sergeanur
2021-09-01
1
-2
/
+3
*
Audio: ps2 code ifdef
Sergeanur
2021-08-30
1
-6
/
+8
*
Audio: fixing bugs, fixing types, making code more accurate to original
Sergeanur
2021-08-29
1
-5
/
+5
*
Refactor cPedComments
Sergeanur
2021-08-25
1
-4
/
+2
*
Audio: refactoring, type fixes, renaming cAudioManager fields
Sergeanur
2021-08-25
1
-77
/
+75
*
Audio enhancements:
Sergeanur
2021-08-24
1
-45
/
+143
*
Make ped comments update position and volume
Sergeanur
2021-08-23
1
-0
/
+19
*
A few small audio changes
Sergeanur
2021-08-20
1
-5
/
+5
*
Audio refactoring:
Sergeanur
2021-08-20
1
-79
/
+106
*
Audio: ifdef more things that aren't on ps2
Sergeanur
2021-08-18
1
-0
/
+7
*
Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity
Sergeanur
2021-08-17
1
-15
/
+31
*
Make UpdateReflections a bit more binary exact + small code changes to sync w...
Sergeanur
2021-08-16
1
-3
/
+8
*
Fix ifdef for audio reflection members
Sergeanur
2021-08-15
1
-1
/
+1
*
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...
Sergeanur
2021-08-15
1
-9
/
+14
*
Sync fixes from miami
Sergeanur
2021-08-12
1
-14
/
+14
*
Refactor cAudioManager::ProcessActiveQueues, fix doppler effect
Sergeanur
2021-08-12
1
-79
/
+27
*
Rename unused audio member
Sergeanur
2021-08-12
1
-7
/
+7
*
Put more things under ifdef
Sergeanur
2021-08-12
1
-3
/
+19
*
Add define to enable/disable external 3d audio simulation
Sergeanur
2021-08-12
1
-1
/
+67
*
Reverse unused audio functions from mobile
Sergeanur
2021-07-29
1
-0
/
+16
*
Fix comments
Sergeanur
2021-07-28
1
-1
/
+1
*
Audio changes:
Sergeanur
2021-07-26
1
-21
/
+43
*
fix the fix (and another fix)
withmorten
2021-07-11
1
-1
/
+1
*
Fix overflow in audio code
Sergeanur
2021-07-03
1
-1
/
+1
*
rename clamp macro to Clamp to fix compilation with g++11
withmorten
2021-06-28
1
-1
/
+1
*
Fix redone + add hud fix
Sergeanur
2021-06-24
1
-13
/
+2
*
Fix cut off sfx on high framerates
Sergeanur
2021-06-24
1
-2
/
+19
*
Add macros to set sample loop offsets
Sergeanur
2021-06-24
1
-0
/
+2
*
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
1
-8
/
+9
*
Fix return type
Sergeanur
2021-06-24
1
-2
/
+2
*
Use bool8 in audio code
Sergeanur
2021-06-24
1
-49
/
+49
*
make building with Codewarrior 7 possible
withmorten
2021-01-21
1
-2
/
+2
*
Sync miami things
Sergeanur
2021-01-03
1
-3
/
+6
*
Small type use fixes
Sergeanur
2020-12-25
1
-2
/
+2
*
Audio fixes
Sergeanur
2020-11-22
1
-1
/
+1
*
Fixes and style changes from miami
erorcun
2020-10-18
1
-0
/
+5
*
Fix build (if -> ifdef)
Filip Gawin
2020-09-29
1
-1
/
+1
*
Make frequency more consistent with vanilla
Filip Gawin
2020-09-29
1
-1
/
+5
*
change for better understanding
Roman Masanin
2020-09-28
1
-1
/
+1
*
Merge remote-tracking branch 'upstream/master'
Roman Masanin
2020-09-28
1
-2
/
+2
|
\
|
*
Renaming audio enum entries to something more like original
Sergeanur
2020-09-19
1
-2
/
+2
*
|
fix for frequency misscalculation
Roman Masanin
2020-09-28
1
-1
/
+1
|
/
*
Audio fixes
Sergeanur
2020-06-30
1
-2
/
+2
*
Merge branch 'master' into ps2menu
Fire_Head
2020-06-29
1
-9332
/
+509
|
\
|
*
Even more small audio cleanup
Sergeanur
2020-05-23
1
-2
/
+2
|
*
Remove MAX_VOLUME dups
Sergeanur
2020-05-18
1
-3
/
+2
|
*
More small audio fixes
Sergeanur
2020-05-16
1
-7
/
+7
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