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* Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur2021-08-2910-2629/+2765
* Fix acceleration sound on exiting the vehicleSergeanur2021-08-261-0/+4
* Refactor cPedCommentsSergeanur2021-08-253-49/+48
* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-257-239/+229
* Audio: fix PS2 ifdefsSergeanur2021-08-242-1/+3
* Audio enhancements:Sergeanur2021-08-244-47/+162
* Make ped comments update position and volumeSergeanur2021-08-233-74/+107
* Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...Sergeanur2021-08-214-133/+141
* A few small audio changesSergeanur2021-08-202-7/+7
* Audio refactoring:Sergeanur2021-08-205-788/+828
* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-183-2/+27
* Fix acceleration sound playing when exiting the vehicleSergeanur2021-08-181-1/+1
* One more type fixSergeanur2021-08-181-2/+2
* More type fixes in audioSergeanur2021-08-184-23/+23
* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-178-211/+304
* Remove FIX_BUGS that wasn't neededSergeanur2021-08-171-4/+0
* Fix ped comments playing at full volume behind the wallSergeanur2021-08-162-6/+16
* Remove not needed entry from configSergeanur2021-08-161-2/+2
* Make UpdateReflections a bit more binary exact + small code changes to sync w...Sergeanur2021-08-162-5/+10
* Fix ifdef for audio reflection membersSergeanur2021-08-152-2/+2
* Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...Sergeanur2021-08-154-244/+266
* Sync fixes from miamiSergeanur2021-08-122-15/+15
* Refactor cAudioManager::ProcessActiveQueues, fix doppler effectSergeanur2021-08-121-79/+27
* Rename unused audio memberSergeanur2021-08-122-8/+8
* Fix sampman_nullSergeanur2021-08-121-0/+4
* Put more things under ifdefSergeanur2021-08-127-137/+194
* Add define to enable/disable external 3d audio simulationSergeanur2021-08-124-2/+123
* Fix unset emitting volume for sawmillSergeanur2021-08-111-0/+3
* Fix unset emitting volume for moan soundSergeanur2021-08-111-0/+3
* Fix radio scroll when player controls disablederorcun2021-07-311-1/+1
* Reverse unused audio functions from mobileSergeanur2021-07-294-2/+34
* Fix commentsSergeanur2021-07-282-5/+5
* One more type fixSergeanur2021-07-271-1/+1
* Type fixSergeanur2021-07-272-2/+2
* cAudioManager::GetCollisionOneShotRatio cleanupSergeanur2021-07-271-9/+10
* FixSergeanur2021-07-261-1/+1
* Audio changes:Sergeanur2021-07-269-849/+873
* Make PS2 VB files work together with PC audio filesSergeanur2021-07-153-44/+237
* fix the fix (and another fix)withmorten2021-07-111-1/+1
* tiny diff fixeswithmorten2021-07-111-1/+2
* Merge/sync fixes after threaded audioerorcun2021-07-101-0/+2
* Remove waiting for stream closure in multi-thread audioerorcun2021-07-103-20/+23
* Multi-threaded audio fixeserorcun2021-07-103-118/+111
* Multi-threaded audio streamserorcun2021-07-103-95/+558
* fix macro redefinition warnings on win-glfw buildwithmorten2021-07-081-0/+1
* fix sampman_null buildwithmorten2021-07-071-5/+5
* Fix overflow in audio codeSergeanur2021-07-031-1/+1
* Sanitizer fixeserorcun2021-07-031-6/+6
* Pause radio when game is pausedSergeanur2021-06-301-1/+16
* Fix MP3 finding stack crasherorcun2021-06-281-98/+47