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Fully reversed source code for GTA III (master branch) and GTA VC (miami branch)
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audio
Commit message (
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Author
Age
Files
Lines
*
Fix acceleration sound on exiting the vehicle
Sergeanur
2021-08-26
1
-0
/
+4
*
Refactor cPedComments
Sergeanur
2021-08-25
3
-49
/
+48
*
Audio: refactoring, type fixes, renaming cAudioManager fields
Sergeanur
2021-08-25
7
-239
/
+229
*
Audio: fix PS2 ifdefs
Sergeanur
2021-08-24
2
-1
/
+3
*
Audio enhancements:
Sergeanur
2021-08-24
4
-47
/
+162
*
Make ped comments update position and volume
Sergeanur
2021-08-23
3
-74
/
+107
*
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...
Sergeanur
2021-08-21
4
-133
/
+141
*
A few small audio changes
Sergeanur
2021-08-20
2
-7
/
+7
*
Audio refactoring:
Sergeanur
2021-08-20
5
-788
/
+828
*
Audio: ifdef more things that aren't on ps2
Sergeanur
2021-08-18
3
-2
/
+27
*
Fix acceleration sound playing when exiting the vehicle
Sergeanur
2021-08-18
1
-1
/
+1
*
One more type fix
Sergeanur
2021-08-18
1
-2
/
+2
*
More type fixes in audio
Sergeanur
2021-08-18
4
-23
/
+23
*
Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity
Sergeanur
2021-08-17
8
-211
/
+304
*
Remove FIX_BUGS that wasn't needed
Sergeanur
2021-08-17
1
-4
/
+0
*
Fix ped comments playing at full volume behind the wall
Sergeanur
2021-08-16
2
-6
/
+16
*
Remove not needed entry from config
Sergeanur
2021-08-16
1
-2
/
+2
*
Make UpdateReflections a bit more binary exact + small code changes to sync w...
Sergeanur
2021-08-16
2
-5
/
+10
*
Fix ifdef for audio reflection members
Sergeanur
2021-08-15
2
-2
/
+2
*
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...
Sergeanur
2021-08-15
4
-244
/
+266
*
Sync fixes from miami
Sergeanur
2021-08-12
2
-15
/
+15
*
Refactor cAudioManager::ProcessActiveQueues, fix doppler effect
Sergeanur
2021-08-12
1
-79
/
+27
*
Rename unused audio member
Sergeanur
2021-08-12
2
-8
/
+8
*
Fix sampman_null
Sergeanur
2021-08-12
1
-0
/
+4
*
Put more things under ifdef
Sergeanur
2021-08-12
7
-137
/
+194
*
Add define to enable/disable external 3d audio simulation
Sergeanur
2021-08-12
4
-2
/
+123
*
Fix unset emitting volume for sawmill
Sergeanur
2021-08-11
1
-0
/
+3
*
Fix unset emitting volume for moan sound
Sergeanur
2021-08-11
1
-0
/
+3
*
Fix radio scroll when player controls disabled
erorcun
2021-07-31
1
-1
/
+1
*
Reverse unused audio functions from mobile
Sergeanur
2021-07-29
4
-2
/
+34
*
Fix comments
Sergeanur
2021-07-28
2
-5
/
+5
*
One more type fix
Sergeanur
2021-07-27
1
-1
/
+1
*
Type fix
Sergeanur
2021-07-27
2
-2
/
+2
*
cAudioManager::GetCollisionOneShotRatio cleanup
Sergeanur
2021-07-27
1
-9
/
+10
*
Fix
Sergeanur
2021-07-26
1
-1
/
+1
*
Audio changes:
Sergeanur
2021-07-26
9
-849
/
+873
*
Make PS2 VB files work together with PC audio files
Sergeanur
2021-07-15
3
-44
/
+237
*
fix the fix (and another fix)
withmorten
2021-07-11
1
-1
/
+1
*
tiny diff fixes
withmorten
2021-07-11
1
-1
/
+2
*
Merge/sync fixes after threaded audio
erorcun
2021-07-10
1
-0
/
+2
*
Remove waiting for stream closure in multi-thread audio
erorcun
2021-07-10
3
-20
/
+23
*
Multi-threaded audio fixes
erorcun
2021-07-10
3
-118
/
+111
*
Multi-threaded audio streams
erorcun
2021-07-10
3
-95
/
+558
*
fix macro redefinition warnings on win-glfw build
withmorten
2021-07-08
1
-0
/
+1
*
fix sampman_null build
withmorten
2021-07-07
1
-5
/
+5
*
Fix overflow in audio code
Sergeanur
2021-07-03
1
-1
/
+1
*
Sanitizer fixes
erorcun
2021-07-03
1
-6
/
+6
*
Pause radio when game is paused
Sergeanur
2021-06-30
1
-1
/
+16
*
Fix MP3 finding stack crash
erorcun
2021-06-28
1
-98
/
+47
*
rename clamp macro to Clamp to fix compilation with g++11
withmorten
2021-06-28
5
-11
/
+11
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