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Fully reversed source code for GTA III (master branch) and GTA VC (miami branch)
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Author
Age
Files
Lines
*
Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls
Sergeanur
2021-08-09
4
-6
/
+6
*
Revert "small fix"
Nikolay Korolev
2021-08-08
1
-5
/
+6
*
small fix
Nikolay Korolev
2021-08-08
1
-6
/
+5
*
small fix
Nikolay Korolev
2021-08-08
2
-2
/
+2
*
small refactoring
Nikolay Korolev
2021-08-08
5
-38
/
+59
*
sync
Nikolay Korolev
2021-08-01
1
-1
/
+4
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*
Make cars and peds to not despawn when you look away
Sergeanur
2021-07-26
1
-1
/
+4
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*
fix garbage data written in garage save block
withmorten
2021-07-19
1
-0
/
+3
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*
Merge pull request #1217 from Nopey/master
withmorten
2021-07-15
3
-13
/
+20
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*
Fix Cheat menu debug script loader
Magnus Larsen
2021-07-10
1
-0
/
+4
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*
Fix debug script loader crashing missions
Magnus Larsen
2021-07-10
3
-13
/
+16
*
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move debug script stuff to a separate file
Nikolay Korolev
2021-08-01
3
-1405
/
+1462
*
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sync
Nikolay Korolev
2021-07-24
4
-13
/
+23
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/
*
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Merge pull request #1149 from withmorten/saves
erorcun
2021-07-12
6
-79
/
+230
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*
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finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
withmorten
2021-07-10
6
-79
/
+230
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*
/
Add ped and car density slider to menu, remove dumb collision "optimization"
erorcun
2021-07-12
1
-1
/
+1
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/
*
Use CPad functions to check key states in script loader
Sergeanur
2021-07-08
1
-9
/
+4
*
fix macro redefinition warnings on win-glfw build
withmorten
2021-07-08
1
-1
/
+2
*
Refactor OnscreenTimer
Sergeanur
2021-07-02
1
-59
/
+63
*
rename clamp macro to Clamp to fix compilation with g++11
withmorten
2021-06-28
2
-18
/
+18
*
Revert "Revert "Redo ReadSaveBuf + common.h cleanup""
withmorten
2021-06-26
6
-99
/
+120
*
Revert "Redo ReadSaveBuf + common.h cleanup"
erorcun
2021-06-26
6
-120
/
+99
*
Redo ReadSaveBuf + common.h cleanup
Sergeanur
2021-06-25
6
-99
/
+120
*
Fix some timer calls
Sergeanur
2021-06-24
1
-1
/
+1
*
Fix sin & cos calls
Sergeanur
2021-06-24
3
-8
/
+8
*
Use bool8 in audio code
Sergeanur
2021-06-24
3
-4
/
+4
*
small RoadBlock fix
Sergeanur
2021-06-24
1
-3
/
+1
*
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
Sergeanur
2021-06-24
3
-13
/
+25
*
nil -> false
withmorten
2021-02-19
1
-1
/
+1
*
add debug render groups
aap
2021-02-18
1
-0
/
+4
*
fix
Nikolay Korolev
2021-02-03
2
-6
/
+6
*
Fix compilation
Sergeanur
2021-02-03
1
-1
/
+1
*
Merge pull request #1001 from Sergeanur/animNames
Sergeanur
2021-02-03
7
-21
/
+21
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*
Use original animation names from VCS
Sergeanur
2021-01-26
7
-21
/
+21
*
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Revert "First batch of fixes (CallAndMessage)"
Filip Gawin
2021-01-31
4
-26
/
+7
*
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First batch of fixes (CallAndMessage)
Filip Gawin
2021-01-31
4
-7
/
+26
*
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Some regular fixes and UB fixes
erorcun
2021-01-29
1
-0
/
+8
*
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fix
Nikolay Korolev
2021-01-28
1
-0
/
+1
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/
*
another backport
Nikolay Korolev
2021-01-23
1
-0
/
+2
*
added some missing functions
Nikolay Korolev
2021-01-23
2
-0
/
+45
*
Peds reporting to phone changes for GTA3D
erorcun
2021-01-22
1
-1
/
+0
*
m_nWantedLevel -> GetWantedLevel()
withmorten
2021-01-22
7
-29
/
+29
*
codewarrior: finishing touches
withmorten
2021-01-21
3
-7
/
+7
*
Merge remote-tracking branch 'upstream/master' into cw
withmorten
2021-01-21
2
-5
/
+5
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*
Merge pull request #971 from Sergeanur/PoolFlags
Sergeanur
2021-01-20
1
-4
/
+4
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*
Get rid of bitfields in CPool
Sergeanur
2021-01-19
1
-4
/
+4
|
*
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Merge pull request #966 from Sergeanur/matrix
Sergeanur
2021-01-20
1
-1
/
+1
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*
Get rid of RwMatrix in CMatrix
Sergeanur
2021-01-18
1
-1
/
+1
*
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make building with Codewarrior 7 possible
withmorten
2021-01-21
6
-164
/
+164
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/
/
*
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Merge remote-tracking branch 'upstream/master'
Nikolay Korolev
2021-01-18
5
-5
/
+6
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