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re3
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miami
Fully reversed source code for GTA III (master branch) and GTA VC (miami branch)
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path:
root
/
src
/
core
/
FileLoader.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Merge branch 'miami' into lcs
Sergeanur
2021-06-30
1
-1
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+1
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*
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for con...
withmorten
2021-06-28
1
-1
/
+1
*
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Merge branch 'miami' into lcs
Sergeanur
2021-05-10
1
-1
/
+1
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\
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*
Small Acos fix
Sergeanur
2021-05-10
1
-1
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+1
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*
fix clouds
aap
2021-02-09
1
-0
/
+1
*
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fix typo
aap
2021-02-10
1
-1
/
+1
*
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CColModel
aap
2021-02-09
1
-7
/
+61
*
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CPedModelInfo and CTempColModels
aap
2021-01-24
1
-3
/
+3
*
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CTimeModelInfo and CWeaponModelInfo
aap
2021-01-24
1
-1
/
+1
*
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CSimpleModelInfo
aap
2021-01-24
1
-9
/
+26
*
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Merge remote-tracking branch 'origin/miami' into lcs
Sergeanur
2021-01-22
1
-3
/
+1
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\
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*
get rid of most --MIAMI comments
withmorten
2021-01-22
1
-3
/
+1
*
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Merge branch 'miami' into lcs
Sergeanur
2021-01-08
1
-10
/
+10
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\
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*
Use original names
Sergeanur
2021-01-08
1
-10
/
+10
*
|
first commit for LCS
aap
2021-01-08
1
-3
/
+6
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/
*
Fix
Sergeanur
2020-12-25
1
-2
/
+2
*
Fix use of strncmp
Sergeanur
2020-12-25
1
-46
/
+49
*
push/pop memids
aap
2020-12-21
1
-1
/
+7
*
merge attempt
Nikolay Korolev
2020-12-19
1
-0
/
+14
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\
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*
little cleanup of templates
aap
2020-12-18
1
-2
/
+2
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*
some more GTA_VERSION
aap
2020-12-01
1
-0
/
+6
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*
added a few registered pointers and memory debug
aap
2020-11-30
1
-0
/
+5
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*
start using CMemoryHeap
aap
2020-11-26
1
-0
/
+11
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*
Reorganize CPed functions into their original cpp files
Sergeanur
2020-11-19
1
-1
/
+0
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*
changes to RW layer so loading foreign files works
aap
2020-11-11
1
-0
/
+17
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*
implemented extra model flags for backface culling and alpha test from mobile
aap
2020-10-29
1
-0
/
+344
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*
Fix some sanitizer errors, improve POSIX streamer
eray orçunus
2020-10-04
1
-0
/
+4
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*
collision fixes
aap
2020-07-27
1
-5
/
+5
*
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little cleanup and synch on templates and config
aap
2020-12-18
1
-1
/
+1
*
|
Reorganize CPed functions into their original cpp files
Sergeanur
2020-11-20
1
-1
/
+0
*
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Make collision code placement more like original (+ small fixes)
Sergeanur
2020-11-16
1
-1
/
+1
*
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Fix some sanitizer errors, improve POSIX streamer
eray orçunus
2020-10-08
1
-0
/
+4
*
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CCollision done and fixes
aap
2020-07-27
1
-5
/
+5
*
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fixed COcclusion
aap
2020-07-20
1
-1
/
+1
*
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Merge branch 'master' into miami
Sergeanur
2020-07-17
1
-0
/
+2
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\
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*
Add audio cache for faster initialization
Sergeanur
2020-07-17
1
-0
/
+2
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*
renamed 2dfx shadowRange to Size
aap
2020-06-28
1
-1
/
+1
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*
rename attractor flag to type
aap
2020-06-25
1
-1
/
+1
*
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make game load all platform dffs
aap
2020-07-16
1
-0
/
+17
*
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renamed 2dfx shadowRange to Size
aap
2020-06-28
1
-1
/
+1
*
|
rename attractor flag to type
aap
2020-06-25
1
-1
/
+1
*
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finished CFileLoader; some COcclusion stubs
aap
2020-05-19
1
-7
/
+30
*
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sync with upstream
Nikolay Korolev
2020-05-16
1
-2
/
+2
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\
\
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*
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Weapon layer in Peds
eray orçunus
2020-05-15
1
-2
/
+2
*
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ped attractors done
Nikolay Korolev
2020-05-16
1
-4
/
+4
*
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Merge remote-tracking branch 'upstream/miami' into miami
Nikolay Korolev
2020-05-13
1
-1
/
+1
|
\
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*
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Merge branch 'master' into miami
Sergeanur
2020-05-13
1
-1
/
+1
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\
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*
Fix linux warnings
Filip Gawin
2020-05-12
1
-2
/
+2
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*
some fixes and cosmetic changes
aap
2020-05-10
1
-1
/
+1
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*
got rid of superfluous enum; update librw
aap
2020-05-07
1
-14
/
+14
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