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* Fix a bunch of CModelInfo::GetModelInfo->GetColModel callsSergeanur2021-08-091-4/+4
* Use bool8 in audio codeSergeanur2021-06-241-2/+2
* Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2021-06-241-2/+2
* Merge pull request #1001 from Sergeanur/animNamesSergeanur2021-02-031-1/+1
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| * Use original animation names from VCSSergeanur2021-01-261-1/+1
* | Use previous naming & fix LineOfSightSectorList tooerorcun2021-01-281-6/+6
* | Fix some Collision NaN/inf'serorcun2021-01-281-4/+4
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* Includes overhaul, fix some compiler warningserorcun2021-01-171-5/+0
* small CWorld fixesSergeanur2021-01-011-34/+34
* remove superfluous CWorld::aap2020-12-311-82/+82
* mult -> divaap2020-12-311-1/+1
* Reorder CEntity functions into their original orderSergeanur2020-12-291-2/+12
* PlayerInfo functions reordered into original order, FindPlayer... functions m...Sergeanur2020-12-181-96/+0
* Fixerorcun2020-12-171-5/+4
* Merge pull request #871 from withmorten/sized-enumserorcun2020-12-091-1/+1
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| * uint8 enums fixedwithmorten2020-12-071-1/+1
* | Add NUM_LEVELSSergeanur2020-12-081-4/+4
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* more PS2 stuff; memory movement doneaap2020-12-031-19/+19
* Merge pull request #854 from Nick007J/masteraap2020-12-011-0/+8
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| * small garages revision + small template stuffNikolay Korolev2020-11-301-0/+8
* | some more GTA_VERSIONaap2020-12-011-1/+4
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* start using CMemoryHeapaap2020-11-261-0/+3
* Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-9/+9
* Squeeze performance option, minor fixeseray orçunus2020-08-031-0/+5
* Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-1/+1
* more cleanupaap2020-06-141-17/+17
* little CCam cleanup; fix in CWorld sphere testaap2020-06-121-0/+4
* fixNikolay Korolev2020-05-281-2/+2
* small fixesaap2020-05-251-14/+14
* small fixesaap2020-05-191-1/+1
* Fix linux warningsFilip Gawin2020-05-121-0/+1
* IsStaticNikolay Korolev2020-05-061-7/+7
* little cworld bugfixaap2020-05-061-1/+1
* merged masteraap2020-05-051-10/+8
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| * More use of GetModelIndexSergeanur2020-05-051-10/+8
* | implemented most of streamed collisions and big buildingsaap2020-05-051-2/+2
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* SetPosition, final partSergeanur2020-05-051-10/+5
* implemented most of vice city path systemaap2020-05-031-2/+2
* SetPosition, part 1Sergeanur2020-05-021-2/+2
* Adding getters and setters for type and statusSergeanur2020-04-301-7/+7
* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+5
* Try to build with mingwFilip Gawin2020-04-201-38/+38
* replays bug fixNikolay Korolev2020-04-181-0/+15
* Remove patchesSergeanur2020-04-171-43/+14
* Fix CWorld::FindObjectsOfTypeInRangeSectorList bugsaml1er2020-04-171-8/+10
* Apply clang format to CWorldsaml1er2020-04-171-938/+1031
* CWorld fixessaml1er2020-04-171-220/+151
* More CWorld fixessaml1er2020-04-171-24/+24
* Fix CWorld::RepositionOneObject bugssaml1er2020-04-171-16/+45
* CWorld completesaml1er2020-04-171-22/+125