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Fully reversed source code for GTA III (master branch) and GTA VC (miami branch)
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path:
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src
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entities
/
Entity.cpp
Commit message (
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Author
Age
Files
Lines
*
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
withmorten
2021-07-10
1
-2
/
+2
*
Revert "Revert "Redo ReadSaveBuf + common.h cleanup""
withmorten
2021-06-26
1
-2
/
+4
*
Revert "Redo ReadSaveBuf + common.h cleanup"
erorcun
2021-06-26
1
-4
/
+2
*
Redo ReadSaveBuf + common.h cleanup
Sergeanur
2021-06-25
1
-2
/
+4
*
CEntity and C(Vu)Vector fixes and cleanup
aap
2021-06-24
1
-12
/
+20
*
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
Sergeanur
2021-06-24
1
-11
/
+11
*
Revert "First batch of fixes (CallAndMessage)"
Filip Gawin
2021-01-31
1
-6
/
+0
*
First batch of fixes (CallAndMessage)
Filip Gawin
2021-01-31
1
-0
/
+6
*
Get rid of RwMatrix in CMatrix
Sergeanur
2021-01-18
1
-1
/
+5
*
fix building with PED_SKIN
aap
2021-01-12
1
-0
/
+2
*
Use original names
Sergeanur
2021-01-08
1
-1
/
+1
*
Fix CEntity::UpdateRwFrame
Sergeanur
2021-01-04
1
-1
/
+1
*
Fixes from miami Entity/Physical proof-read 1
erorcun
2021-01-04
1
-6
/
+2
*
Reorder CEntity functions into their original order
Sergeanur
2020-12-29
1
-537
/
+296
*
start using CMemoryHeap
aap
2020-11-26
1
-0
/
+5
*
fixed hanim for 64 bit
aap
2020-07-24
1
-1
/
+1
*
Rename LEVEL_NONE to LEVEL_GENERIC
Sergeanur
2020-07-13
1
-2
/
+2
*
renamed 2dfx shadowRange to Size
aap
2020-06-28
1
-5
/
+5
*
bla
aap
2020-05-19
1
-1
/
+1
*
small fixes
aap
2020-05-19
1
-1
/
+1
*
some work on zones
aap
2020-05-06
1
-1
/
+1
*
Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL
Sergeanur
2020-05-05
1
-17
/
+0
*
Remove Miami stuff
Sergeanur
2020-05-05
1
-8
/
+0
*
merged master
aap
2020-05-05
1
-3
/
+3
|
\
|
*
Make CBaseModelInfo fields protected
Sergeanur
2020-05-05
1
-3
/
+3
*
|
implemented most of streamed collisions and big buildings
aap
2020-05-05
1
-0
/
+26
|
/
*
changed saving compatibility
Nikolay Korolev
2020-05-02
1
-0
/
+105
*
few fixes
aap
2020-04-25
1
-22
/
+0
*
implemented skinned peds, no cutscene hands yet
aap
2020-04-24
1
-1
/
+69
*
Remove patches
Sergeanur
2020-04-17
1
-54
/
+1
*
More CWorld fixes
saml1er
2020-04-17
1
-2
/
+2
*
Reverse CWorld
saml1er
2020-04-16
1
-0
/
+10
*
CObject complete
saml1er
2020-04-10
1
-2
/
+2
*
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
2020-04-09
1
-7
/
+7
*
finished CMotionBlurStreaks, CSpecialFX
aap
2020-04-07
1
-4
/
+4
*
remove include <new> from common.h
aap
2020-03-28
1
-0
/
+2
*
CAutomobile::PreRender; whole class finished
aap
2019-07-28
1
-1
/
+1
*
Merge branch 'master' into master
Fire_Head
2019-07-24
1
-3
/
+3
|
\
|
*
update
Fire-Head
2019-07-24
1
-3
/
+3
*
|
Merge pull request #149 from ShFil119/audio4
aap
2019-07-20
1
-2
/
+2
|
\
\
|
*
|
ComputeDopplerEffectedFrequency
Filip Gawin
2019-07-19
1
-2
/
+2
*
|
|
fixed references leak
Nikolay Korolev
2019-07-19
1
-1
/
+1
|
/
/
*
/
CAutomobile ctor, car spawner, fixes
aap
2019-07-19
1
-1
/
+1
|
/
*
added wrappers around math functions
aap
2019-07-10
1
-3
/
+3
*
little changes; one more function of CAutomobile
aap
2019-07-08
1
-7
/
+7
*
cleaned up patching of virtual functions; started CAutomobile
aap
2019-07-08
1
-12
/
+28
*
finished CEntity
aap
2019-06-30
1
-5
/
+430
*
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
2019-06-30
1
-0
/
+2
*
CStreaming almost done
aap
2019-06-27
1
-9
/
+9
*
replaced some ctors; made PreRender call game function
aap
2019-06-24
1
-2
/
+3
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