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* CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-0/+2
* fabs -> fabsfSergeanur2021-06-241-1/+1
* Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2021-06-241-16/+0
* Get rid of VuVectorSergeanur2021-01-193-229/+233
* Get rid of RwMatrix in CMatrixSergeanur2021-01-183-268/+272
* Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-193-25/+18
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| * anim fixesaap2020-12-181-0/+5
| * PlayerInfo functions reordered into original order, FindPlayer... functions m...Sergeanur2020-12-182-25/+13
* | ps2 hud, restore original codeFire-Head2020-12-071-1/+18
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* fix buildSergeanur2020-10-171-1/+1
* Pickup fixesSergeanur2020-10-171-0/+8
* Fix RotateYSergeanur2020-09-151-8/+8
* Move a bunch of math to cpp files + small fixesSergeanur2020-09-1410-516/+844
* VU0 collisionaap2020-08-033-0/+170
* New math wrapperseray orçunus2020-07-231-0/+2
* fixes to CBoataap2020-07-011-0/+8
* fixing some uninitialized stuffNikolay Korolev2020-06-061-0/+4
* minor stuffaap2020-06-042-0/+12
* fixed to CAutomobile and friendsaap2020-05-312-0/+7
* Redoing some pool reading for better alignmentSergeanur2020-05-131-0/+5
* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+19
* SetPosition, final partSergeanur2020-05-051-9/+0
* fixed CVector !=aap2020-04-301-0/+4
* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+12
* Try to build with mingwFilip Gawin2020-04-201-0/+5
* Merge remote-tracking branch 'origin/master' into StandaloneSergeanur2020-04-172-5/+20
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| * implemented CVector2D::NormaliseSafe for SkidMarksaap2020-04-172-5/+20
* | Remove patchesSergeanur2020-04-171-6/+1
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* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-152-3/+11
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| * CWeapon done, ps2 cheats fixFire-Head2020-04-152-3/+11
* | CPacManPickupsSergeanur2020-04-131-1/+1
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* cranes initNikolay Korolev2020-04-051-0/+11
* WaterCannon done, resource icoFire-Head2020-03-281-0/+8
* ProjectileInfoSergeanur2020-01-111-1/+1
* Merge pull request #267 from ShFil119/audio12erorcun2019-11-051-15/+21
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| * RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-15/+21
* | Peds & a few fixeseray orçunus2019-11-051-3/+10
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* cAudioManager::TranslateEntity cleanupSergeanur2019-10-272-11/+9
* Full C3dMarkersSergeanur2019-10-171-14/+8
* Fixing ColPoints againSergeanur2019-10-062-4/+4
* CPickupsSergeanur2019-10-031-0/+16
* Moar pedseray orçunus2019-10-012-0/+7
* Pedseray orçunus2019-08-232-0/+7
* finished CPathFindaap2019-08-091-1/+27
* implemented CHeliaap2019-08-041-0/+23
* CAutomobile::PreRender; whole class finishedaap2019-07-282-2/+6
* CAutomobile::Render; moved some math code into .cppaap2019-07-272-120/+167
* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-0/+1
* Merge branch 'master' into masterFire_Head2019-07-241-1/+2
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| * shadows doneFire-Head2019-07-241-1/+2