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re3
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miami
Fully reversed source code for GTA III (master branch) and GTA VC (miami branch)
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Commit message (
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Author
Age
Files
Lines
*
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
withmorten
2021-07-10
1
-4
/
+105
*
Pool fixes
erorcun
2021-06-26
2
-8
/
+30
*
Use bool8 in audio code
Sergeanur
2021-06-24
1
-1
/
+1
*
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
Sergeanur
2021-06-24
2
-7
/
+6
*
anim velocity union
aap
2021-01-13
1
-1
/
+1
*
fix CObject::DeleteAllTempObjectsInArea
aap
2020-12-08
1
-2
/
+1
*
Fix DeleteAllTempObjectsInArea and bunch of random gen ranges
Walied K. Yassen
2020-12-08
1
-22
/
+23
*
neo screen droplets
aap
2020-11-19
2
-0
/
+8
*
pragma twice
Sergeanur
2020-11-16
1
-2
/
+0
*
changes to RW layer so loading foreign files works
aap
2020-11-11
1
-0
/
+37
*
Setter for bIsStatic (became virtual in SA)
Sergeanur
2020-10-18
1
-8
/
+8
*
fixes for CPhysical and friends
aap
2020-05-22
1
-8
/
+1
*
Remove unused audio enum
Sergeanur
2020-05-16
1
-4
/
+5
*
Revert to memcpy
Filip Gawin
2020-05-13
1
-2
/
+2
*
Fix linux warnings
Filip Gawin
2020-05-12
1
-1
/
+9
*
fixed bug in cutscene head
aap
2020-05-12
1
-1
/
+9
*
Fixed typos and made all assert functions optional
bigbossbro08
2020-05-10
5
-9
/
+5
*
defined out asserts.
bigbossbro08
2020-05-10
2
-0
/
+6
*
sorted out object collision enums
aap
2020-05-06
2
-18
/
+27
*
got rid of superfluous enum
aap
2020-05-06
2
-20
/
+8
*
Make CBaseModelInfo fields protected
Sergeanur
2020-05-05
1
-1
/
+1
*
More use of GetModelIndex
Sergeanur
2020-05-05
3
-8
/
+8
*
SetPosition, part 2
Sergeanur
2020-05-02
1
-2
/
+2
*
Adding getters and setters for type and status
Sergeanur
2020-04-30
2
-2
/
+2
*
Changing prefixes for some audio fields
Sergeanur
2020-04-28
1
-0
/
+1
*
implemented skinned peds, no cutscene hands yet
aap
2020-04-24
4
-11
/
+174
*
ps2 particles, sampman oal started
Fire-Head
2020-04-23
1
-0
/
+148
*
Try to build with mingw
Filip Gawin
2020-04-20
2
-4
/
+5
*
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
2020-04-19
2
-4
/
+3
*
Revert "Part one"
Filip Gawin
2020-04-18
1
-1
/
+1
*
Merge branch 'master' of https://github.com/GTAmodding/re3
Filip Gawin
2020-04-18
2
-5
/
+3
|
\
|
*
Remove padding fields
Sergeanur
2020-04-18
2
-5
/
+3
*
|
Part one
Filip Gawin
2020-04-17
1
-1
/
+1
|
/
*
Remove patches
Sergeanur
2020-04-17
7
-151
/
+7
*
Merge remote-tracking branch 'Fire-Head/master' into Standalone
Sergeanur
2020-04-17
4
-12
/
+12
|
\
|
*
rem refs
Fire-Head
2020-04-17
4
-12
/
+12
*
|
Reverse CWorld
saml1er
2020-04-16
2
-3
/
+3
|
/
*
Merge pull request #399 from saml1er/master
Nikolay Korolev
2020-04-12
2
-20
/
+302
|
\
|
*
CObject fixes
saml1er
2020-04-11
1
-13
/
+13
|
*
Addendum to previous commit
saml1er
2020-04-10
1
-2
/
+1
|
*
Refactor CObject::ObjectDamage switch statement
saml1er
2020-04-10
1
-105
/
+102
|
*
Fix cast in CObject::ObjectDamage
saml1er
2020-04-10
1
-1
/
+1
|
*
Refactor CObject::ObjectDamage
saml1er
2020-04-10
2
-142
/
+141
|
*
Fix Object.h and Object.cpp indentation
saml1er
2020-04-10
2
-235
/
+235
|
*
CObject complete
saml1er
2020-04-10
2
-13
/
+300
*
|
fuck you git, i fixed this already
aap
2020-04-10
1
-1
/
+1
|
/
*
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
2020-04-09
2
-2
/
+2
*
Glass done
Fire-Head
2020-04-02
2
-4
/
+4
*
CCopPed done and #include cleanup
eray orçunus
2020-03-28
2
-1
/
+2
*
remove include <new> from common.h
aap
2020-03-28
3
-0
/
+6
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