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Fully reversed source code for GTA III (master branch) and GTA VC (miami branch)
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path:
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/
src
/
render
/
Skidmarks.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
render -> renderer (original name)
Sergeanur
2021-07-18
1
-262
/
+0
*
add debug render groups
aap
2021-02-18
1
-0
/
+4
*
GTA_VERSION define and some config.h cleanup
aap
2020-11-29
1
-3
/
+3
*
Move a bunch of math to cpp files + small fixes
Sergeanur
2020-09-14
1
-3
/
+4
*
1.1 patch stuff
Nikolay Korolev
2020-04-19
1
-0
/
+9
*
Merge remote-tracking branch 'origin/master' into Standalone
Sergeanur
2020-04-17
1
-1
/
+2
|
\
|
*
implemented CVector2D::NormaliseSafe for SkidMarks
aap
2020-04-17
1
-1
/
+2
*
|
Remove patches
Sergeanur
2020-04-17
1
-1
/
+1
|
/
*
Merge branch 'master' of github.com:gtamodding/re3
aap
2020-04-08
1
-5
/
+5
|
\
*
|
implemented CSkidmarks
aap
2020-04-08
1
-6
/
+241
|
/
*
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R*...
Fire-Head
2020-03-28
1
-0
/
+1
*
CGame::Initialise
Nikolay Korolev
2020-03-22
1
-0
/
+2
*
CGame::Process() && CGame::ReloadIPLs
nmzik
2019-10-19
1
-0
/
+1
*
CAutomobile::PreRender; whole class finished
aap
2019-07-28
1
-0
/
+1
*
More replay stuff
Nikolay Korolev
2019-06-25
1
-0
/
+2
*
implemented some higher level functions; added lots of stubs; switched top an...
aap
2019-05-30
1
-0
/
+5