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* Fix impossible bullets & turn speed on heavy gunserorcun2021-08-161-12/+60
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* Fix ridiculously accurate bullets when you shoot behind with enabled free cameraSergeanur2021-07-261-0/+10
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* finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten2021-07-101-1/+1
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* Sanitizer fixes 2erorcun2021-07-031-0/+4
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* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-1/+1
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* Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten2021-06-261-0/+1
| | | | This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f.
* Revert "Redo ReadSaveBuf + common.h cleanup"erorcun2021-06-261-1/+0
| | | | This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069.
* Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-251-0/+1
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* Use bool8 in audio codeSergeanur2021-06-241-1/+1
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* Fix muzzleflash rotationSergeanur2021-02-261-0/+17
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* add debug render groupsaap2021-02-181-0/+5
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* Use original animation names from VCSSergeanur2021-01-263-16/+16
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* make building with Codewarrior 7 possiblewithmorten2021-01-212-26/+25
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* Fix UB in ProjectileInfo.cppshfil2020-12-311-1/+5
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* fix UBaap2020-12-311-0/+5
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* Ped: WeaponInfo: little fixes and renamingserorcun2020-12-281-3/+2
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* Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur2020-12-263-32/+22
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* Fix use of strncmpSergeanur2020-12-251-1/+1
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* PlayerInfo functions reordered into original order, FindPlayer... functions ↵Sergeanur2020-12-181-2/+2
| | | | moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
* GTA_VERSION define and some config.h cleanupaap2020-11-291-1/+1
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* Reorganize CPed functions into their original cpp filesSergeanur2020-11-191-0/+10
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* fix FireShotgun missing normaliseFire-Head2020-10-281-2/+10
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* Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-182-11/+11
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* Fix some sanitizer errors, improve POSIX streamereray orçunus2020-10-041-11/+11
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* silentpatch fixesNikolay Korolev2020-09-261-0/+3
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* Squeeze performance option, minor fixeseray orçunus2020-08-033-3/+102
| | | | Fixes are already in miami
* 64-bit on Windowseray orçunus2020-07-221-1/+1
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* Restored beta police system(disabled), fixes from miami, debug info for CFO ↵erorcun2020-07-011-1/+1
| | | | crash (#639)
* small fixesSergeanur2020-06-131-1/+2
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* some vehicle cleanupaap2020-06-021-11/+10
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* all my fixes live in exeseray orçunus2020-05-243-27/+27
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* More save/load alignment fixesSergeanur2020-05-131-12/+17
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* Fix linux warningsFilip Gawin2020-05-124-5/+17
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* fix shotgunNikolay Korolev2020-05-121-1/+1
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* Remove odd calculations for bullet hit smokeSergeanur2020-05-121-5/+21
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* Fixed typos and made all assert functions optionalbigbossbro082020-05-101-1/+1
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* named anim assoc flagsaap2020-05-092-2/+2
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* IsStaticNikolay Korolev2020-05-062-7/+7
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-05-021-1/+1
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| * SetPosition, part 1Sergeanur2020-05-021-1/+1
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* | changed saving compatibilityNikolay Korolev2020-05-022-1/+32
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* Adding getters and setters for type and statusSergeanur2020-04-303-16/+16
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* Changing prefixes for some audio fieldsSergeanur2020-04-281-1/+1
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-2/+2
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| * fixed shooting targetaap2020-04-251-2/+2
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* | Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-2/+1
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| * implemented skinned peds, no cutscene hands yetaap2020-04-241-2/+1
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* | Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-219-82/+90
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| * Try to build with mingwFilip Gawin2020-04-209-82/+90
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* | sync with masterNikolay Korolev2020-04-191-1/+0
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