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* Audio: some PS2 codeSergeanur2021-09-013-3/+71
* Audio: ps2 code ifdefSergeanur2021-08-302-6/+10
* ps2 fixNikolay Korolev2021-08-292-0/+4
* fix PS2 scriptNikolay Korolev2021-08-293-1/+5
* Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur2021-08-2912-2631/+2767
* fix debug teleportNikolay Korolev2021-08-261-6/+10
* Fix acceleration sound on exiting the vehicleSergeanur2021-08-261-0/+4
* keep noinline only for broken vs versionsNikolay Korolev2021-08-261-0/+2
* Refactor cPedCommentsSergeanur2021-08-254-50/+48
* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-258-240/+230
* Audio: fix PS2 ifdefsSergeanur2021-08-242-1/+3
* Audio enhancements:Sergeanur2021-08-245-48/+164
* Adjust plane free cam values for sparks to be visible in Dodoerorcun2021-08-231-1/+1
* Make ped comments update position and volumeSergeanur2021-08-234-74/+108
* Fix an original bug about entering boat sometimes takes 2 key presserorcun2021-08-211-12/+8
* Fix map teleport Z coordinateerorcun2021-08-211-1/+1
* VC bitserorcun2021-08-212-0/+32
* Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...Sergeanur2021-08-214-133/+141
* fixNikolay Korolev2021-08-201-2/+2
* small refactoringNikolay Korolev2021-08-201-8/+10
* A few small audio changesSergeanur2021-08-202-7/+7
* Audio refactoring:Sergeanur2021-08-205-788/+828
* CAutomobile fixesaap2021-08-201-23/+24
* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-183-2/+27
* Fix acceleration sound playing when exiting the vehicleSergeanur2021-08-181-1/+1
* One more type fixSergeanur2021-08-181-2/+2
* More type fixes in audioSergeanur2021-08-184-23/+23
* fix opengl; update librwaap2021-08-171-2/+2
* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-1711-211/+313
* Remove FIX_BUGS that wasn't neededSergeanur2021-08-171-4/+0
* Auto-detect X11 dependencyerorcun2021-08-162-5/+17
* Fix impossible bullets & turn speed on heavy gunserorcun2021-08-165-24/+117
* Switch PR & remove X11 part from CMakeListserorcun2021-08-1612-18/+342
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| * Use svcGetInfo definitions from libnxAdrian Graber2021-07-131-1/+1
| * Save current usable memory for Switch applicationAdrian Graber2021-07-131-2/+3
| * Finish cmake stuff for Switch buildAdrian Graber2021-07-131-24/+1
| * Move assets to dedicated folder and redefine GLFW mappings for SwitchAdrian Graber2021-07-132-1/+26
| * Add Switch controller asset and configurationAdrian Graber2021-07-134-2/+37
| * Fix WINDOWS -> WIN32 on cmakeAdrian Graber2021-07-131-1/+1
| * cmake: fix OpenAL on Switch + using X11 on LinuxAnonymous Maarten2021-07-131-4/+12
| * Replace GTA_SWITCH macro and use GAMEPAD_MENUAdrian Graber2021-07-136-27/+39
| * Add platform specific functions for glfw vibrationAdrian Graber2021-07-131-0/+76
| * Enable Gamepad Menu on SwitchAdrian Graber2021-07-131-1/+1
| * Add Nintendo Switch initial supportAdrian Graber2021-07-137-10/+205
* | Fix ped comments playing at full volume behind the wallSergeanur2021-08-162-6/+16
* | Remove not needed entry from configSergeanur2021-08-162-3/+2
* | Make UpdateReflections a bit more binary exact + small code changes to sync w...Sergeanur2021-08-162-5/+10
* | some CAutomobile fixesaap2021-08-161-10/+12
* | bruhNikolay Korolev2021-08-151-1/+1
* | actual fixNikolay Korolev2021-08-151-0/+7