Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Audio refactoring: | Sergeanur | 2021-08-20 | 5 | -788/+828 |
| | | | | | | | | * renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits | ||||
* | CAutomobile fixes | aap | 2021-08-20 | 1 | -23/+24 |
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* | Audio: ifdef more things that aren't on ps2 | Sergeanur | 2021-08-18 | 3 | -2/+27 |
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* | Fix acceleration sound playing when exiting the vehicle | Sergeanur | 2021-08-18 | 1 | -1/+1 |
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* | One more type fix | Sergeanur | 2021-08-18 | 1 | -2/+2 |
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* | More type fixes in audio | Sergeanur | 2021-08-18 | 4 | -23/+23 |
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* | fix opengl; update librw | aap | 2021-08-17 | 1 | -2/+2 |
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* | Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity | Sergeanur | 2021-08-17 | 11 | -211/+313 |
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* | Remove FIX_BUGS that wasn't needed | Sergeanur | 2021-08-17 | 1 | -4/+0 |
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* | Auto-detect X11 dependency | erorcun | 2021-08-16 | 2 | -5/+17 |
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* | Fix impossible bullets & turn speed on heavy guns | erorcun | 2021-08-16 | 5 | -24/+117 |
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* | Switch PR & remove X11 part from CMakeLists | erorcun | 2021-08-16 | 12 | -18/+342 |
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| * | Use svcGetInfo definitions from libnx | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
| | | | | | | Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> | ||||
| * | Save current usable memory for Switch application | Adrian Graber | 2021-07-13 | 1 | -2/+3 |
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| * | Finish cmake stuff for Switch build | Adrian Graber | 2021-07-13 | 1 | -24/+1 |
| | | | | | | | | | | * SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO | ||||
| * | Move assets to dedicated folder and redefine GLFW mappings for Switch | Adrian Graber | 2021-07-13 | 2 | -1/+26 |
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| * | Add Switch controller asset and configuration | Adrian Graber | 2021-07-13 | 4 | -2/+37 |
| | | | | | | | | | | | | * Add GXT string for the Nintendo Switch Controller * Add frontend and button textures for Nintendo Switch controllers * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD | ||||
| * | Fix WINDOWS -> WIN32 on cmake | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
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| * | cmake: fix OpenAL on Switch + using X11 on Linux | Anonymous Maarten | 2021-07-13 | 1 | -4/+12 |
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| * | Replace GTA_SWITCH macro and use GAMEPAD_MENU | Adrian Graber | 2021-07-13 | 6 | -27/+39 |
| | | | | | | | | | | | | | | * Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds | ||||
| * | Add platform specific functions for glfw vibration | Adrian Graber | 2021-07-13 | 1 | -0/+76 |
| | | | | | | | | With implementation for Switch vibration through libnx hid/pad API | ||||
| * | Enable Gamepad Menu on Switch | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
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| * | Add Nintendo Switch initial support | Adrian Graber | 2021-07-13 | 7 | -10/+205 |
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* | | Fix ped comments playing at full volume behind the wall | Sergeanur | 2021-08-16 | 2 | -6/+16 |
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* | | Remove not needed entry from config | Sergeanur | 2021-08-16 | 2 | -3/+2 |
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* | | Make UpdateReflections a bit more binary exact + small code changes to sync ↵ | Sergeanur | 2021-08-16 | 2 | -5/+10 |
| | | | | | | | | with miami | ||||
* | | some CAutomobile fixes | aap | 2021-08-16 | 1 | -10/+12 |
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* | | bruh | Nikolay Korolev | 2021-08-15 | 1 | -1/+1 |
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* | | actual fix | Nikolay Korolev | 2021-08-15 | 1 | -0/+7 |
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* | | lil fix | Nikolay Korolev | 2021-08-15 | 1 | -1/+4 |
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* | | Fix ifdef for audio reflection members | Sergeanur | 2021-08-15 | 2 | -2/+2 |
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* | | Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, ↵ | Sergeanur | 2021-08-15 | 4 | -244/+266 |
| | | | | | | | | rename Sound Intensity | ||||
* | | Fix premature .ini saving leading to missing bindings | erorcun | 2021-08-15 | 3 | -11/+12 |
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* | | Revert "map memory usage high default" | erorcun | 2021-08-13 | 1 | -1/+1 |
| | | | | | | | | This reverts commit b7c7c883d7414ef270db10f5ff7cc224a8ac41a4. | ||||
* | | map memory usage high default | withmorten | 2021-08-12 | 1 | -1/+1 |
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* | | Sync fixes from miami | Sergeanur | 2021-08-12 | 2 | -15/+15 |
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* | | Refactor cAudioManager::ProcessActiveQueues, fix doppler effect | Sergeanur | 2021-08-12 | 2 | -79/+29 |
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* | | Rename unused audio member | Sergeanur | 2021-08-12 | 2 | -8/+8 |
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* | | Replace static_assert with #error | Sergeanur | 2021-08-12 | 1 | -2/+2 |
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* | | Fix sampman_null | Sergeanur | 2021-08-12 | 1 | -0/+4 |
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* | | Put more things under ifdef | Sergeanur | 2021-08-12 | 12 | -138/+213 |
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* | | Add define to enable/disable external 3d audio simulation | Sergeanur | 2021-08-12 | 4 | -2/+123 |
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* | | Fix unset emitting volume for sawmill | Sergeanur | 2021-08-11 | 1 | -0/+3 |
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* | | Fix unset emitting volume for moan sound | Sergeanur | 2021-08-11 | 1 | -0/+3 |
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* | | Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls | Sergeanur | 2021-08-09 | 11 | -24/+24 |
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* | | Add sprite to the waypoint marker | Sergeanur | 2021-08-09 | 4 | -7/+68 |
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* | | small fix | withmorten | 2021-08-09 | 1 | -0/+1 |
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* | | Revert "small fix" | Nikolay Korolev | 2021-08-08 | 1 | -5/+6 |
| | | | | | | | | This reverts commit bd9658443381d91dd0bb1ded544617f2f0e3f1e0. | ||||
* | | small fix | Nikolay Korolev | 2021-08-08 | 1 | -6/+5 |
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* | | small fix | Nikolay Korolev | 2021-08-08 | 3 | -4/+4 |
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