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* render -> renderer (original name)Sergeanur2021-07-1874-0/+0
* Merge pull request #1219 from withmorten/miami-iniwithmorten2021-07-153-383/+822
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| * miami: switch out current ini_parser.hpp with pulzed/mINIwithmorten2021-07-123-383/+822
* | Make PS2 VB files work together with PC audio filesSergeanur2021-07-154-71/+1234
* | Remove stupid castSergeanur2021-07-151-1/+1
* | Fix NearPed count going negativeMagnus Larsen2021-07-131-0/+1
* | disable USE_CUTSCENE_SHADOW_FOR_PED if COMPATIBLE_SAVES isn't definedwithmorten2021-07-131-1/+6
* | Enable cutscene shadowsSergeanur2021-07-131-1/+1
* | fix FixGarageswithmorten2021-07-121-0/+7
* | Vanilla config for Windows and win-x86 onlywithmorten2021-07-121-0/+4
* | Reorganize config.hSergeanur2021-07-121-128/+52
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* Merge pull request #1150 from withmorten/miami-saveserorcun2021-07-1228-166/+1118
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| * finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten2021-07-1028-166/+1118
* | get rid of // done comments in audiomanager.hwithmorten2021-07-111-174/+174
* | tiny diff fixwithmorten2021-07-111-1/+1
* | fix hotring flap stat linewithmorten2021-07-111-0/+4
* | Physical: division by zero fixerorcun2021-07-101-0/+4
* | fix jittery cars at 15fpswithmorten2021-07-091-3/+4
* | add librw defines to vanilla defines undefswithmorten2021-07-091-0/+5
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* Use CPad functions to check key states in script loaderSergeanur2021-07-082-19/+6
* fix macro redefinition warnings on win-glfw buildwithmorten2021-07-082-1/+3
* fix sampman_null buildwithmorten2021-07-071-6/+6
* fix: add missing limits.h includes to enable bulding on musl.mssx862021-07-052-0/+2
* fix screenshot namewithmorten2021-07-031-1/+1
* Fix overflow in audio codeSergeanur2021-07-031-1/+1
* Sanitizer fixes 2erorcun2021-07-033-14/+15
* smol fix 2withmorten2021-07-032-2/+2
* smol fixwithmorten2021-07-031-1/+1
* Peds: Efforts to find the reason of crashes on GCC 7.5.0erorcun2021-07-024-7/+30
* Fix use of integer in RemoveBuildingsNotInArea callSergeanur2021-07-021-1/+1
* GameLogic - type fixesSergeanur2021-07-021-7/+7
* Refactor OnscreenTimerSergeanur2021-07-021-46/+52
* Fix collision loading for mission entitiesSergeanur2021-07-021-1/+1
* fix compilation when ctype.h is includedwithmorten2021-07-011-18/+18
* Fix sound of water when changing MSAA or windowed/fullscreen modeSergeanur2021-07-011-0/+5
* zero out work_buff before writing padding in savewithmorten2021-07-011-0/+5
* fixSergeanur2021-06-301-1/+3
* Pause radio when game is pausedSergeanur2021-06-302-1/+17
* Fix unused codeSergeanur2021-06-301-1/+3
* fix some string sizes to be MAX_PATHwithmorten2021-06-302-0/+8
* Fix text in elevator camSergeanur2021-06-301-1/+0
* Saner looperorcun2021-06-301-5/+5
* Sanitizer fixeserorcun2021-06-304-11/+14
* fix no VALIDATE_SAVE_SIZE buildwithmorten2021-06-281-1/+1
* Fix MP3 finding stack crasherorcun2021-06-282-95/+47
* rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for con...withmorten2021-06-2841-189/+189
* Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-2831-422/+508
* Remove waiting for stream closure in multi-thread audioerorcun2021-06-272-20/+22
* Multi-threaded audio fixeserorcun2021-06-274-114/+107
* Merge pull request #1151 from erorcun/miamierorcun2021-06-264-116/+592
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