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Fully reversed source code for GTA III (master branch) and GTA VC (miami branch)
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collision
Mode
Name
Size
-rw-r--r--
ColBox.cpp
362
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-rw-r--r--
ColBox.h
306
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-rw-r--r--
ColLine.cpp
134
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-rw-r--r--
ColLine.h
290
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-rw-r--r--
ColModel.cpp
3824
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-rw-r--r--
ColModel.h
820
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-rw-r--r--
ColPoint.cpp
283
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-rw-r--r--
ColPoint.h
727
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-rw-r--r--
ColSphere.cpp
223
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-rw-r--r--
ColSphere.h
271
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-rw-r--r--
ColTriangle.cpp
1024
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-rw-r--r--
ColTriangle.h
1646
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-rw-r--r--
Collision.cpp
80054
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-rw-r--r--
Collision.h
3759
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-rw-r--r--
CompressedVector.h
832
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-rw-r--r--
TempColModels.cpp
9705
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-rw-r--r--
TempColModels.h
594
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-rw-r--r--
VuCollision.cpp
6968
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-rw-r--r--
VuCollision.h
822
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-rw-r--r--
vu0Collision.dsm
265
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-rw-r--r--
vu0Collision_1.s
31969
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-rw-r--r--
vu0Collision_2.s
8733
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