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path: root/searchlib/src/vespa/searchlib/queryeval/nearest_neighbor_blueprint.h
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* use thread_local for blueprint optionsHåvard Pettersen2024-03-251-1/+1
* tag blueprints with strictnessHåvard Pettersen2024-03-201-4/+4
* make default flow stats more explicitHåvard Pettersen2024-02-061-0/+4
* Update copyrightJon Bratseth2023-10-091-1/+1
* Control the auto-adjustment of targetHits in ANN using post-filtering.Geir Storli2023-08-151-0/+2
* Add Doom to hnsw index.Tor Egge2023-05-311-1/+3
* explicit default filterHåvard Pettersen2022-10-311-0/+3
* Refactor validation code for setting up a distance calculator for re-use in r...Geir Storli2022-07-061-3/+2
* Reduce code duplication by using fef::QueryValue in RequestContext implementa...Geir Storli2022-07-051-1/+1
* Refactor out class to calculate the distance between attribute tensor and que...Geir Storli2022-06-291-4/+4
* Auto-adjust targetHits for approximate nearest neighbor search when using pos...Geir Storli2022-05-101-6/+8
* Improve and extend visit trace for nearest neighbor blueprint.Geir Storli2022-04-221-2/+2
* Simplify calculation of global filter and fallback to brute force when using ...Geir Storli2022-04-111-2/+16
* Add more tracing around decision-making for global filter usage.Geir Storli2022-03-291-0/+3
* Update 2019 Oath copyrights.gjoranv2021-10-271-1/+1
* add wiring to allow NNS for imported tensorArne Juul2021-03-301-4/+4
* add distanceThreshold option for nearestNeighbor operatorArne Juul2021-01-081-1/+5
* Fix forward declarations.Tor Egge2020-10-161-1/+1
* handle both engine- and factory-based tensorsArne Juul2020-10-151-4/+4
* Wire in nearest neighbor brute force limit.Tor Egge2020-06-191-1/+2
* perform TopK in set_global_filterArne Juul2020-06-071-1/+0
* unit test blueprint's handling of global filterArne Juul2020-05-131-0/+1
* constify GlobalFilter passingArne Juul2020-05-131-2/+2
* own the filter in a class and use shared_from_thisArne Juul2020-05-121-2/+2
* use global filter in NN blueprintArne Juul2020-05-121-0/+1
* add set_global_filter API w/wiring and unit testArne Juul2020-05-081-0/+1
* constify DistanceFunctionArne Juul2020-03-241-1/+1
* use distance function from index if availableArne Juul2020-03-231-0/+3
* more consistent variable namesArne Juul2020-03-021-2/+2
* extend NearestNeighborItemArne Juul2020-03-021-1/+3
* use NearestNeighborIndex when availableArne Juul2020-02-201-0/+4
* add NearestNeighborIteratorArne Juul2019-11-251-0/+3
* Add nearest neighbor blueprint and create it in attribute blueprint factory.Geir Storli2019-11-211-0/+40