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// Copyright Yahoo. Licensed under the terms of the Apache 2.0 license. See LICENSE in the project root.
#pragma once
#include <limits>
#include <cstdint>
namespace vespalib {
/**
* Used for aggregating values, preserving min, max, sum and count.
*/
template <typename T>
class AggregatedAverage {
public:
AggregatedAverage() : AggregatedAverage(0ul, T(0), std::numeric_limits<T>::max(), std::numeric_limits<T>::min()) { }
explicit AggregatedAverage(T value) : AggregatedAverage(1, value, value, value) { }
AggregatedAverage(size_t count_in, T total_in, T min_in, T max_in)
: _count(count_in),
_total(total_in),
_min(min_in),
_max(max_in)
{ }
AggregatedAverage & operator += (const AggregatedAverage & rhs) {
add(rhs);
return *this;
}
void add(const AggregatedAverage & rhs) {
add(rhs._count, rhs._total, rhs._min, rhs._max);
}
void add(T value) {
add(1, value, value, value);
}
void add(size_t count_in, T total_in, T min_in, T max_in) {
_count += count_in;
_total += total_in;
if (min_in < _min) _min = min_in;
if (max_in > _max) _max = max_in;
}
size_t count() const { return _count; }
T total() const { return _total; }
T min() const { return _min; }
T max() const { return _max; }
double average() const { return (_count > 0) ? (double(_total) / _count) : 0; }
private:
size_t _count;
T _total;
T _min;
T _max;
};
/**
* Struct representing stats for an executor.
**/
struct ExecutorStats {
using QueueSizeT = AggregatedAverage<size_t>;
QueueSizeT queueSize;
size_t acceptedTasks;
size_t rejectedTasks;
ExecutorStats() : ExecutorStats(QueueSizeT(), 0, 0) {}
ExecutorStats(QueueSizeT queueSize_in, size_t accepted, size_t rejected)
: queueSize(queueSize_in), acceptedTasks(accepted), rejectedTasks(rejected)
{}
ExecutorStats & operator += (const ExecutorStats & rhs) {
queueSize = QueueSizeT(queueSize.count() + rhs.queueSize.count(),
queueSize.total() + rhs.queueSize.total(),
queueSize.min() + rhs.queueSize.min(),
queueSize.max() + rhs.queueSize.max());
acceptedTasks += rhs.acceptedTasks;
rejectedTasks += rhs.rejectedTasks;
return *this;
}
};
}
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