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path: root/src/audio/AudioManager.cpp
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* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-181-0/+7
* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-171-15/+31
* Make UpdateReflections a bit more binary exact + small code changes to sync w...Sergeanur2021-08-161-3/+8
* Fix ifdef for audio reflection membersSergeanur2021-08-151-1/+1
* Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...Sergeanur2021-08-151-9/+14
* Sync fixes from miamiSergeanur2021-08-121-14/+14
* Refactor cAudioManager::ProcessActiveQueues, fix doppler effectSergeanur2021-08-121-79/+27
* Rename unused audio memberSergeanur2021-08-121-7/+7
* Put more things under ifdefSergeanur2021-08-121-3/+19
* Add define to enable/disable external 3d audio simulationSergeanur2021-08-121-1/+67
* Reverse unused audio functions from mobileSergeanur2021-07-291-0/+16
* Fix commentsSergeanur2021-07-281-1/+1
* Audio changes:Sergeanur2021-07-261-21/+43
* fix the fix (and another fix)withmorten2021-07-111-1/+1
* Fix overflow in audio codeSergeanur2021-07-031-1/+1
* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-1/+1
* Fix redone + add hud fixSergeanur2021-06-241-13/+2
* Fix cut off sfx on high frameratesSergeanur2021-06-241-2/+19
* Add macros to set sample loop offsetsSergeanur2021-06-241-0/+2
* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-8/+9
* Fix return typeSergeanur2021-06-241-2/+2
* Use bool8 in audio codeSergeanur2021-06-241-49/+49
* make building with Codewarrior 7 possiblewithmorten2021-01-211-2/+2
* Sync miami thingsSergeanur2021-01-031-3/+6
* Small type use fixesSergeanur2020-12-251-2/+2
* Audio fixesSergeanur2020-11-221-1/+1
* Fixes and style changes from miamierorcun2020-10-181-0/+5
* Fix build (if -> ifdef)Filip Gawin2020-09-291-1/+1
* Make frequency more consistent with vanillaFilip Gawin2020-09-291-1/+5
* change for better understandingRoman Masanin2020-09-281-1/+1
* Merge remote-tracking branch 'upstream/master'Roman Masanin2020-09-281-2/+2
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| * Renaming audio enum entries to something more like originalSergeanur2020-09-191-2/+2
* | fix for frequency misscalculationRoman Masanin2020-09-281-1/+1
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* Audio fixesSergeanur2020-06-301-2/+2
* Merge branch 'master' into ps2menuFire_Head2020-06-291-9332/+509
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| * Even more small audio cleanupSergeanur2020-05-231-2/+2
| * Remove MAX_VOLUME dupsSergeanur2020-05-181-3/+2
| * More small audio fixesSergeanur2020-05-161-7/+7
| * Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-9321/+499
| * Fix audio use of number instead of enum for CAR_ACCELSergeanur2020-05-161-2/+2
| * Remove unused audio enumSergeanur2020-05-161-4/+4
* | mips overdoseFire-Head2020-06-281-4/+10
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* Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-2/+2
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| * oal updFire-Head2020-05-041-2/+2
* | Fix GetDistanceSquaredSergeanur2020-05-071-28/+28
* | Fixed arguments for sound collisionsSergeanur2020-05-071-2/+2
* | dont hardcode first vehicle ID; little fix for roadblocksaap2020-05-071-1/+1
* | Fix cAudioManager::ProcessActiveQueues loopSergeanur2020-05-061-5/+3
* | Merge pull request #512 from Nick007J/masterSergeanur2020-05-051-2/+2
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| * | CAutoPilot + CCarAI + fixesNikolay Korolev2020-05-051-2/+2