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path: root/src/audio/MusicManager.cpp
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* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-251-5/+5
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* More type fixes in audioSergeanur2021-08-181-2/+2
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* Fix radio scroll when player controls disablederorcun2021-07-311-1/+1
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* Audio changes:Sergeanur2021-07-261-10/+10
| | | | | | | | | | | | | - Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
* Pause radio when game is pausedSergeanur2021-06-301-1/+16
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* Fix redone + add hud fixSergeanur2021-06-241-0/+4
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* Make sampman stream functions default to stream 0Sergeanur2021-06-241-63/+63
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* Use bool8 in audio codeSergeanur2021-06-241-102/+102
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* MusicManager fixeserorcun2021-02-031-129/+152
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* Add radio off textSergeanur2021-01-311-2/+2
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* Merge pull request #886 from erorcun/mastererorcun2020-12-241-13/+82
|\ | | | | Radio scroll to prev. station & radio off text
| * style changeerorcun2020-12-191-12/+5
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| * radio scroll fixerorcun2020-12-151-4/+4
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| * Radio scroll to prev. station & radio off texterorcun2020-12-151-8/+84
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* | fixes to last HUD commitserorcun2020-12-201-0/+2
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* | restore original code, fixes, ps2 fontFire-Head2020-12-191-1/+1
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* | Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-071-1/+1
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| * Revert "Font: Fix text dimensions"erorcun2020-11-081-1/+1
| | | | | | | | This reverts commit 6729de49b16da9a1be3c95b146ba053bf214c91c.
* | ps2 hud, restore original codeFire-Head2020-12-071-0/+4
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* Font: Fix text dimensionserorcun2020-10-251-1/+1
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* Fixes, mouse AUX buttons, joystick detect menueray orçunus2020-09-301-1/+1
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* Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus2020-09-271-1/+1
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* Fixes to MusicManagerSergeanur2020-09-191-33/+31
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* Renaming audio enum entries to something more like originalSergeanur2020-09-191-30/+30
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* IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-5/+5
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* Fix city sound playing on restarting a new gameSergeanur2020-05-271-2/+2
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* Remove MAX_VOLUME dupsSergeanur2020-05-181-4/+2
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* More use of GetModelIndexSergeanur2020-05-051-1/+1
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* Adding getters and setters for type and statusSergeanur2020-04-301-1/+1
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* Changing prefixes for some audio fieldsSergeanur2020-04-281-4/+5
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* Try to build with mingwFilip Gawin2020-04-201-1/+1
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* bug fixesNikolay Korolev2020-04-181-0/+6
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* Remove patchesSergeanur2020-04-171-32/+1
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* More refs removedSergeanur2020-04-161-4/+4
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* fixesSergeanur2020-04-021-2/+2
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* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+1
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* Remove all constexprFilip Gawin2020-03-221-1/+1
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* Fixes for reviewFilip Gawin2020-03-221-2/+4
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* cMusicManagerSergeanur2020-02-071-70/+761
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* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used ↵Sergeanur2019-10-261-11/+6
| | | | for ChangeMusicMode
* Fixes for aap review (audio8)Filip Gawin2019-10-261-5/+8
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* More workFilip Gawin2019-10-261-90/+82
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* audio7Filip Gawin2019-10-261-1/+9
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* Radio shadow fix, RAMPAGE!! message fixSergeanur2019-10-061-1/+1
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* CParticleObject done, cDMAudio doneFire-Head2019-08-151-0/+41
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* sampman doneFire-Head2019-08-021-3/+3
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* more audio processFilip Gawin2019-07-191-0/+14
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* cAudioManager::InitialiseFilip Gawin2019-07-071-0/+14
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* Cleanup project a bitFilip Gawin2019-06-301-2/+2
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* Initial commit for Frontend._AG2019-06-251-0/+2
| | | | | | Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...