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* | lil fixNikolay Korolev2021-08-151-1/+4
* | Fix ifdef for audio reflection membersSergeanur2021-08-152-2/+2
* | Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...Sergeanur2021-08-154-244/+266
* | Fix premature .ini saving leading to missing bindingserorcun2021-08-153-11/+12
* | Revert "map memory usage high default"erorcun2021-08-131-1/+1
* | map memory usage high defaultwithmorten2021-08-121-1/+1
* | Sync fixes from miamiSergeanur2021-08-122-15/+15
* | Refactor cAudioManager::ProcessActiveQueues, fix doppler effectSergeanur2021-08-122-79/+29
* | Rename unused audio memberSergeanur2021-08-122-8/+8
* | Replace static_assert with #errorSergeanur2021-08-121-2/+2
* | Fix sampman_nullSergeanur2021-08-121-0/+4
* | Put more things under ifdefSergeanur2021-08-1212-138/+213
* | Add define to enable/disable external 3d audio simulationSergeanur2021-08-124-2/+123
* | Fix unset emitting volume for sawmillSergeanur2021-08-111-0/+3
* | Fix unset emitting volume for moan soundSergeanur2021-08-111-0/+3
* | Fix a bunch of CModelInfo::GetModelInfo->GetColModel callsSergeanur2021-08-0911-24/+24
* | Add sprite to the waypoint markerSergeanur2021-08-094-7/+68
* | small fixwithmorten2021-08-091-0/+1
* | Revert "small fix"Nikolay Korolev2021-08-081-5/+6
* | small fixNikolay Korolev2021-08-081-6/+5
* | small fixNikolay Korolev2021-08-083-4/+4
* | small refactoringNikolay Korolev2021-08-088-42/+73
* | fixed tabNikolay Korolev2021-08-081-1/+1
* | CVehicle fixes and cleanupaap2021-08-042-11/+10
* | CPhysical fixes and cleanupaap2021-08-022-27/+26
* | Merge pull request #1268 from Nick007J/masterSergeanur2021-08-023-1405/+1462
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| * \ syncNikolay Korolev2021-08-0125-891/+1034
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| * | | move debug script stuff to a separate fileNikolay Korolev2021-08-013-1405/+1462
| * | | syncNikolay Korolev2021-07-2472-60/+271
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* | | Fix waypoint disappearing after each saveSergeanur2021-08-021-0/+12
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* | Fix radio scroll when player controls disablederorcun2021-07-311-1/+1
* | Merge pull request #1251 from Sergeanur/HigherDrawDistSergeanur2021-07-313-2/+12
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| * | Make cars and peds to not despawn when you look awaySergeanur2021-07-263-2/+12
* | | Merge pull request #1248 from davicr/radar-cutscene-bugfixSergeanur2021-07-311-3/+15
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| * | | Properly fix blip rendering during scripted sequencesDavi2021-07-221-3/+15
* | | | CVisibilityPlugins and CRenderer fixesaap2021-07-296-23/+50
* | | | Reverse unused audio functions from mobileSergeanur2021-07-294-2/+34
* | | | Fix commentsSergeanur2021-07-282-5/+5
* | | | One more type fixSergeanur2021-07-271-1/+1
* | | | Type fixSergeanur2021-07-272-2/+2
* | | | cAudioManager::GetCollisionOneShotRatio cleanupSergeanur2021-07-271-9/+10
* | | | Merge pull request #1257 from Nopey/fixbugs_pedgaplisterorcun2021-07-271-0/+12
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| * | | | Remove static_assert from previous commitMagnus Larsen2021-07-271-1/+0
| * | | | Allow sector ped count to exceed gap-list sizeMagnus Larsen2021-07-261-0/+13
* | | | | fixwithmorten2021-07-261-1/+1
* | | | | Remove deceiving commentSergeanur2021-07-261-1/+1
* | | | | Fix smooth spray when shooting with colt or usi while using PC controlsSergeanur2021-07-262-0/+14
* | | | | Fix ridiculously accurate bullets when you shoot behind with enabled free cameraSergeanur2021-07-261-0/+10
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* | | | FixSergeanur2021-07-261-1/+1
* | | | Audio changes:Sergeanur2021-07-269-849/+873